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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#21 | ||
Sailor man
![]() Join Date: Dec 2009
Posts: 48
Downloads: 11
Uploads: 0
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I'm amazed at some of the answers you guys are writing. I thought this was called 'subsim'?
This is a simulator, this isn't an action game. If all you want to do is blow up ships then go and buy Battlestations Midway. The idea of this game is to simulate the life and actions of a U-boat crew. We follow them on their journey, manage their shifts, promotions etc... Obviously the goal of the crew is to sink as many ships as possible, but If that's all you think is needed in the game then why even bother: - Finding the enemy. - Plotting courses - Moving the ship (why not let the AI do all the work?) - starting us off in port? - Letting us go to different rooms and the deck? - Letting us use instruments? - Giving us miscellaneous features? Using the logic of: Quote:
...we might as well just start of right next to a convoy, have AI steering and only be able to use the periscope, If sinking ships is what a 'submarine simulator' is about. Quote:
This will be a 15 at the worst, and that only singles out young kids who will either: - buy it anyway, because lets be honest, assistants in shops really don't care about age restrictions. or - become completely bored of it because they wanted an 'action' game not a simulator. Regardless of what you guys think, to me If a game calls itself a simulator and markets itself as one, then it better 'simulate' the experience of being on a submarine to the best of the developer's abilities. Last edited by Sky999; 12-07-09 at 12:57 PM. |
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