![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
WTF, I have time to spare.
![]() Harbour entrance depth: When striving for realism (in as far as possible within game constraints) GWX focused on the RL activities of the majority of UBoat operations. This obviously focuses on the Atlantic, North Sea, Pacific, Med and Indian Ocean theaters, not the unhistorical aspects of harbour raiding. While it is possible to alter the sea floor depth using a terrain tool, it was considered unnecessary as all UBoat commanders knew that raiding was a coffin nail. As for the traffic you found and without checking the campaign files, I would suggest that, while they are sinkable, they are only eye candy. They will only spawn as docked items. Note that Stock SH3 had significantly less harbours and nearly no harbour traffic. CTD while approaching Strampshire (sp): Possibly a bug within GWX but more likely a carry over from previous file sets. Basically the game is trying to load/justify a 3D object and it can't. As development of GWX has ceased, I suggest staying away form this harbour. Dumb ass AI crashing into stuff!: Ah, stock bug with no fix. The AI sensors have X Ray vision in that they can see through, what we would consider, solid mass. Land included as well as the seabed. There is no fix for this as it's hardcoded and untouchable for us. Bottom line, AI vessels will take the most direct route to any contact.
__________________
![]() |
![]() |
![]() |
|
|