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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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![]() Quote:
![]() Draw a line making the path of the target. Choose a point away from it where your uboat would be. Plot 3 points on the target path to make the 3 bearings, and define the speed it has. And then go from there, while ignoring the first line you made. Because that's the one you need to re-figure out. When you do it in the game the tension could be playing against you. Likely causing you to make mistakes. Paper is patient. And you can easily draw up different situations: heading sharp towards you, allready past and moving away, or halveway at closest range. ![]()
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My site downloads: https://ricojansen.nl/downloads |
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#2 |
Sonar Guy
![]() Join Date: Jun 2008
Location: Galway-IRELAND
Posts: 397
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To Comet61
I think that's what you're looking for ( see the 2 Pdf sheets ) here : http://www.subsim.com/radioroom/showthread.php?t=167351 |
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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No risk of STDs aboard a Uboat I would think being the manly warriors they are,although that depends upon the duration of the patrol and the severity of cabin fever
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 |
Seaman
![]() Join Date: Dec 2009
Location: Orkney
Posts: 33
Downloads: 90
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There's also the three bearing AoB finder wizz wheel thingymajig, which takes all the plotting out of it. Comes as standard with the Magui, but there's also a pdf to make your own somewhere.
Didd |
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#5 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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![]() Quote:
![]() http://www.filefront.com/13179092/3B...AOBfinder.pdf/
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My site downloads: https://ricojansen.nl/downloads |
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#6 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
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A lot has changed with me concerning hydrophone tracking. Gettin to be old hat with it now. I haven't had the chance to try out Magui's AoB "whizz" wheel in-game yet.
On another note: Concerning the distance traveled before taking the 4th bearing line reading, if my bearing intervals are 10 minutes I will turn somewhat permindicular and stay submerged at flank speed. If the intervals are 15 minutes or more I will surface and go as fast as I can and submerge for the 4th bearling line. Usually if my readings are 10 minutes the target is somewhat close. |
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#7 |
Sparky
![]() Join Date: Jun 2006
Posts: 150
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I have been playing this game for over 7 years and I just found out about this... I think I am in love with this game all over again... I found this right in time too since I started a new campaign with map updates off! I love you guys!
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Fotia kai tsekouri |
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#8 |
Watch
![]() Join Date: Apr 2010
Posts: 26
Downloads: 20
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This is interesting, as I'd like to spend less face-time with the scope later on in the war.
I've been wondering just how effective this method is in-game. Seems like something fun to try, now that I've pretty much mastered the 3:15 method with periscope/charting. I always just used the phones for finding a new victim, or to confirm a torp hit when visual confirmation is not safe (and it's quite satisfying to hear the torp's humming slowly converge on the target's bearing). I get a lot of personal use out of the hydrophone due to my sonar guy's hearing impairment. Using it to track things semi-accurately will likely make me forget about the SO's shortcomings and that bumps up the immersion factor for me. In simulators, nothing breaks the 4th wall like a good ol' bug does. SO: No sonar contact, sir. Me: Oh bull, lemme listen! ... (merch screws audible even at Ahead 1/3) Me: Alright Beethoven, clean out your locker, you're FIRED! ![]() |
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