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#46 | |
Silent Hunter
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keltos |
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#47 |
Silent Hunter
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changed the periscope zones so as to separate them, and separate them from their father
zone 31 in the hope they might get damaged separately and thus gave them different damage and armor : bigger and sturdier observation scope f.i. [PeriscopeAttack] Multiplier=1.000000 Flotability=0.000000 HitPoints=50 ;40 Destructible=No Armor Level=20 ;13 Critic Flotation=0.300000 Critical=No ;Father=31 FloodingTime=59.999996 CargoType=None [PeriscopeObservation] Multiplier=1.000000 Flotability=0.000000 HitPoints=60; 40 Destructible=No Armor Level=30 ;13 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None ;Father=31 in UBDM : [PeriscopeAttack] Multiplier=1.000000 Flotability=0.000000 HitPoints=40 Destructible=Yes Armor Level=0 Critic Flotation=0.300000 Critical=No Father=65 FloodingTime=59.999996 CargoType=None [PeriscopeObservation] Multiplier=1.000000 Flotability=0.000000 HitPoints=40 Destructible=Yes Armor Level=0 Critic Flotation=0.300000 Critical=No Father=65 FloodingTime=59.999996 CargoType=None [PeriscopeShears] Multiplier=1.000000 Flotability=0.000000 HitPoints=35 Destructible=No Armor Level=0 Critic Flotation=0.05 Critical=No FloodingTime=59.999996 CargoType=None tried it out now : ![]() ![]() ![]() fired a few, clicked on the last (stern torp I) and got the chronometer showing the scopes get destroyed together still keltos Last edited by keltos01; 09-21-09 at 03:55 PM. |
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#48 |
Silent Hunter
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#49 |
Silent Hunter
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Jyunsen 1M
![]() Kaidai 3b ![]() Kaidai 3B, 120 feet I just got revenge for the beating those 2 DDs gave me, I sank one with a stern shot ![]() She bracketed me good : two close hits on either side of the tower but... although damaged only the attack scope was destroyed ! So I guess separating the scopes and making the obs scope stronger works after all ! keltos IBDM v 1.4 beta d/l : http://www.mediafire.com/file/ld1yzo..._v1.4_09_21.7z Last edited by keltos01; 09-21-09 at 04:36 PM. |
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#50 |
Silent Hunter
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I set the armor down to 45 on the Jyunsen B :
![]() ![]() both scopes destroyed again ! and the DC weren't that close... third attack : ![]() ![]() ![]() ![]() ![]() glad I dove deep straight after firing !!!! My first circle runner !!! I heard this was a tactic used to attack attacking DDs ! keltos Last edited by keltos01; 09-24-09 at 03:40 PM. |
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#51 |
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#52 |
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still working on it
keltos |
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#53 |
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ditto
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#54 | |
Stowaway
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i also changed my balao/gato down to 450 hit points because i think they are way too high at 600 and the shell hit to damage given ratio was just silly. i find those settings give better damage results in line with what you should expect in RL and it still doesnt make them too weak |
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#55 | |
Silent Hunter
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Something is definetely different with the u-boot add on : if you use the armor settings found on US boats you get sunk after 1 or 2 DC attacks... everytime. so I had to strengthen the boat in order to give us a fighting chance... try my boats with the IBDM in game and report back Webster ! regards keltos |
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#56 | |
Stowaway
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hmmm, i bet its the DC vs shells because i do most of my "testing" by getting shot at lol anyway im sure you got it right but now your making me rethink how i test damages ![]() |
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#57 | |
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will look up my setup and post it keltos |
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#58 |
Silent Hunter
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![]() ![]() IBDM_JB_v1.4_09_22 made according to their respective specs : date of launch test depth riveted vs welded hull this mix of armor/low hitpoints allows for repairable damage, but you get damaged and sweat to repair ! dl link : http://www.mediafire.com/file/mw4e4onnmlk/IBDM_JB_v1.4_09_22.7z keltos |
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#59 | |
Stowaway
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i thought you said you were using higher hit points then the fleetboats were using. higher armor points then stock i agree with but higher hit points then stock i dont agree with ![]() |
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#60 |
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higher hit points didn't cut it, so I looked at the UBDM from Observer too, don't remember all I tried but this mix of armor and hitpoints works for us.
keltos |
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