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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
thanks for the kind words. I have found out that in GWX and NYGM the TIII torpedo (which solved the depth problem) becomes available on the 1st of June 1942. Therefore I have changed the date entries above (new end date 19420531 instead of 19421031). The TIII is already available earlier, but only as prototype and thus, cannot be chosen by the player (but some are given in the initial loadout). So, the torpedoes affected are the TI, TII, and, TIII. For these torpedos one should change the depth in the torpedo.sim file. I will try to figure out how this also can be done via SH3 Commander. Cheers, LGN1 Last edited by LGN1; 12-02-09 at 11:55 AM. |
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#2 | |
Silent Hunter
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![]() Best regards, Magic |
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#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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It's definitely possible. IIRC Mini Tweaker will give you the offset in hex. I'm not sure about S3D, but even if it gives the offset in decimal, it's simple to convert it to hex.
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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I think I figured it out
![]() In order to do the changes in the torpedo.sim file automatically, one has to add the following lines to Randomised events.cfg: ;----------Adapt initial depth in data\Library\Torpedo.sim for TI,TII,TIII begin---- [0:data\Library\Torpedo.sim] ApplyToPeriod=19390101|19420531 ;Or 19390101|19450508 for whole war ;No randomization ChooseFrom=1 RndMidPat=1 0_x0CCF=2 ; initial depth for TI 0_x0E7B=2 ; initial depth for TII 0_x0FE7=2 ; initial depth for TIII ;----------Adapt launch depth in data\Library\Torpedo.sim for TI,TII,TIII end---- I would be very happy if someone who knows more about these values than I do could confirm them. It seems they are correct for stock SH3, GWX and NYGM (at least an older version. I don't know whether the file has been changed since then). So, if one uses a modified Torpedo.sim file then it is good to check these values again. Cheers, LGN1 Last edited by LGN1; 11-28-09 at 04:46 AM. |
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#5 |
Eternal Patrol
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This is brilliant! Can't wait until I can play again, so I can try it out.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Glad you figured it out.
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#7 |
Silent Hunter
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Excellent work. I wanted to adapt my WWI mod to SH3 as well as SH4, but the lack of duds was one of the main reasons stopping this. Glad it's been solved.
Forgive my ignorance, but can you get torpedoes with several different depth keeping errors during one patrol? For instance, Torpedo #1 is 2m too deep, Torpedo #2 is 3m too deep, and so on? Or is a single value calculated at start-up for each instance of depth-keeping failure, and applied uniformly until you restart the game? |
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