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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
Uploads: 0
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Is there a way to make lables show up on the mission editor map like they do on the ingame map?
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#3 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
Uploads: 0
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I'm guessing there is also a way to show exsisting traffic? I am thinking of doing a mission which involes a harbor. I probably want to know what the game already puts there esp if I am going to be putting ships in the dock, correct? (otherwise wouldn't they spawn on top of one another and explode?)
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http://silenthunter.filefront.com/We accept all types of Silent hunter mods, utility and tutorial items too. |
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#4 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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