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Old 11-15-09, 10:50 PM   #1
tomoose
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Default Realism is what you make of the game

As mentioned, it's impossible to make a simple PC game fully realistic. It's really up to the gamer himself on how "realistic" he/she wants to make the game. i.e. 100% settings, external view/cameras on or off etc. Some elements are simply left to the imagination.
For what it's worth, I find SH4 Speech to be another way to add a touch of "realism" and/or immersion. Saying "Come left 45 degrees" into my headset microphone and hearing the response "Aye, aye sir, new course xxx degrees" is kinda cool. Fortunately there's noone else in the house to hear me apparently speaking/yelling to myself, LOL.
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Old 11-15-09, 11:34 PM   #2
Highbury
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Quote:
Originally Posted by tomoose View Post
As mentioned, it's impossible to make a simple PC game fully realistic. It's really up to the gamer himself on how "realistic" he/she wants to make the game. i.e. 100% settings, external view/cameras on or off etc.
This again shows that "realism" is very subject indeed. At 100% you are performing tasks a captain rarely would, if ever (manual torp plotting for example).

It will never be realistic enough for some people unless they are getting spray flying out of their monitor at them on the bridge, and some will feel the game's already too "hardcore" of a sim for them the way it is. /shrug
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Old 11-16-09, 09:12 AM   #3
Zonke
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If you get water in your face standing on the bridge or not or if you use voice command or not has to do with immersion and not realism I thinks.

When speaking of realism, such things as damage modeling, ships performance, weather, navigation, AI difficulty etc has more to do with realism than whether you press a button to launch the torpedo or whether you press a button to simulate the captain saying "LOS" and someone else presses the button that launches the torpedo :P

Immersion is VERY important though, often more important than realism I thinks..
But I'd certainly like more realism in some areas (especially damage modeling and ships/boats performance).
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Old 11-16-09, 11:30 AM   #4
Méo
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Quote:
Originally Posted by Zonke View Post
If you get water in your face standing on the bridge or not or if you use voice command or not has to do with immersion and not realism I thinks.

When speaking of realism, such things as damage modeling, ships performance, weather, navigation, AI difficulty etc has more to do with realism than whether you press a button to launch the torpedo or whether you press a button to simulate the captain saying "LOS" and someone else presses the button that launches the torpedo :P

Immersion is VERY important though, often more important than realism I thinks..
But I'd certainly like more realism in some areas (especially damage modeling and ships/boats performance).
I would say that immersion in a simulation is based on realism (of course it will never be 100% realistic).

Keyfeatures = realism = immersion

Lot of details = lot more realism = a more immersive game

I guess we will have to rely on the modding community to have a more immersive game.
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Old 11-16-09, 12:08 PM   #5
JU_88
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SH is realistic enough to make an enjoyable game which is all it is at the end of the day.

Pressing a button to launch a torpeedo just makes the process managable via a user interface on screen, remove the buttons / UI and how do you propose we control anything?

perhaps by giving an order? which subsequently would still have to be done via a menu system, no?
Unless we use voice activation - but personally i dont want to shout at my PC like an idiot.

Which ever way you look at it you still are still using a keyboard and mouse to control a Virtual Uboat which is made up of a bunch of geometry on a flat screen display.
IMHO thats not very realistic either... anyways...

Like Silent Hunter, Das Boot and Iron coffins are all 'based on real events' but are designed primarily for entertainment.
Niether of them are very credible from a historical point of view.
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Old 11-16-09, 01:30 PM   #6
Hylander_1314
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Quote:
Originally Posted by tomoose View Post
As mentioned, it's impossible to make a simple PC game fully realistic. It's really up to the gamer himself on how "realistic" he/she wants to make the game. i.e. 100% settings, external view/cameras on or off etc. Some elements are simply left to the imagination.
For what it's worth, I find SH4 Speech to be another way to add a touch of "realism" and/or immersion. Saying "Come left 45 degrees" into my headset microphone and hearing the response "Aye, aye sir, new course xxx degrees" is kinda cool. Fortunately there's noone else in the house to hear me apparently speaking/yelling to myself, LOL.
tomoose, with voice activation, can you set it up so that if you give an order like say, steer right standard rudder 10 degrees, and come to course 320? Is that possible so the helmsman doesn't use that graduating full rudder and slowly returns to rudder amidships. The reason I ask, is that at full rudder, or the harder you turn, the more speed you lose.

Thanks in advance for any info.
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Old 11-21-09, 12:43 PM   #7
DES_SNIPER
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Every media takes liberties. No book, movie, show, or game can be 100% true to life.

Books are written as the author's point of view, with always has biased.

Movies most always take liberties for the understanding of the audience, or for action, simplification, for cinematic scope, (some of those shots in das-boot were almost impossible to film), and pure difficulty and budget of filming.

TV shows are worse than movies on those points and more.

And last, games, There is no way to accurately recreate enemy AI, ships reactions, weather...well basically all of the real world...that is if this isn't the matrix...spookuler

If they could create 100% realistic game most of the time, we would be bored to death
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