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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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As mentioned, it's impossible to make a simple PC game fully realistic. It's really up to the gamer himself on how "realistic" he/she wants to make the game. i.e. 100% settings, external view/cameras on or off etc. Some elements are simply left to the imagination.
For what it's worth, I find SH4 Speech to be another way to add a touch of "realism" and/or immersion. Saying "Come left 45 degrees" into my headset microphone and hearing the response "Aye, aye sir, new course xxx degrees" is kinda cool. Fortunately there's noone else in the house to hear me apparently speaking/yelling to myself, LOL. ![]() |
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#2 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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It will never be realistic enough for some people unless they are getting spray flying out of their monitor at them on the bridge, and some will feel the game's already too "hardcore" of a sim for them the way it is. /shrug |
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#3 |
Swabbie
![]() Join Date: Nov 2009
Location: Sweden
Posts: 13
Downloads: 23
Uploads: 0
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If you get water in your face standing on the bridge or not or if you use voice command or not has to do with immersion and not realism I thinks.
When speaking of realism, such things as damage modeling, ships performance, weather, navigation, AI difficulty etc has more to do with realism than whether you press a button to launch the torpedo or whether you press a button to simulate the captain saying "LOS" and someone else presses the button that launches the torpedo :P Immersion is VERY important though, often more important than realism I thinks.. But I'd certainly like more realism in some areas (especially damage modeling and ships/boats performance). |
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#4 | |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
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Keyfeatures = realism = immersion Lot of details = lot more realism = a more immersive game I guess we will have to rely on the modding community to have a more immersive game. ![]() |
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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SH is realistic enough to make an enjoyable game which is all it is at the end of the day.
Pressing a button to launch a torpeedo just makes the process managable via a user interface on screen, remove the buttons / UI and how do you propose we control anything? perhaps by giving an order? which subsequently would still have to be done via a menu system, no? Unless we use voice activation - but personally i dont want to shout at my PC like an idiot. ![]() Which ever way you look at it you still are still using a keyboard and mouse to control a Virtual Uboat which is made up of a bunch of geometry on a flat screen display. IMHO thats not very realistic either... anyways... Like Silent Hunter, Das Boot and Iron coffins are all 'based on real events' but are designed primarily for entertainment. Niether of them are very credible from a historical point of view. |
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#6 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Thanks in advance for any info.
__________________
A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#7 |
Watch
![]() Join Date: Nov 2009
Location: California...regrettably
Posts: 25
Downloads: 37
Uploads: 0
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Every media takes liberties. No book, movie, show, or game can be 100% true to life.
Books are written as the author's point of view, with always has biased. Movies most always take liberties for the understanding of the audience, or for action, simplification, for cinematic scope, (some of those shots in das-boot were almost impossible to film), and pure difficulty and budget of filming. TV shows are worse than movies on those points and more. And last, games, There is no way to accurately recreate enemy AI, ships reactions, weather...well basically all of the real world...that is if this isn't the matrix...spookuler ![]() If they could create 100% realistic game most of the time, we would be bored to death ![]() |
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