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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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![]() Quote:
In the first scenario I was driving the 688i and he couldn't find me inside this bay. In our second game I was driving Type 212A and he was controlling a DDG backed by couple friendy ships and planes. He got me in less than an hour into the game?? Wtf? No active pinging and I was driving at 7 knots and the non nuclear subs in DWX is a hell lot quieter than their nuclear counterparts and subs in DWX are substantially quieter than in stock or LWAMI. Anyway he proved to me that he was able to find me passively in our second game though I have my suspicion as the show truth on wasn't locked ![]() Somebody needs to tell kids these day that going active for skimmer is not a heresy. Kids these days won't listen to anybody.
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#2 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
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![]() Quote:
Also, for the Russian submarines, where they don't necessarily have good passive sonar range, I imagine active sonar has more of a pay off too. All in all, it depends on what you're trying to do. Sometimes, though, the advantages of detection range far outweigh the advantages of stealth. With surface ships, that calculation generally ends up favoring turning on all your sensors. |
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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I think active is the skimmer's primary sensor. I use the TA too, but I tend to only rely on the TA as my primary sensor if the acoustic conditions are favorable AND I'm hunting a loud target.
For subs, active can be useful if you're in an SSN and hunting an SSK because you can frequently pin it down outside of the SSKs torpedo range. Active can also be useful if you know your opponent already has a good solution on you, so you really don't give anything up by giving him another bearing line with the ping.
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