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Old 11-11-09, 02:41 PM   #1
Bubblehead1980
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Default Never heard it coming....lucky escort.Anyone had this happen?

TMo 1.7 100 realism.

Never heard it coming....

8th war patrol of USS Drum....August 1943....near Wewak, New Guinea.

En****ered convoy with two large passenger ships(Horai Marus) and 3 fubuki DD's escorting, moving at 17 knots for Rabaul.Daylight, flat seas.Move in for attack, 2200 yards was a close as could get for a good shot.Fired 4 Mark 14's at first ship, set up to fire second, the Maru was skilled, spotted wakes pretty soon, slowed down enough so obvious torpedos would pass in front, prepared to fire last two at the first maru when noticed lead escort was close, decided to save my fish for another try, dropped scope and headed down.

Pinging started, then stopped as I passed 250 feet.Leveled boat off at 300 feet, when pinging started again and switched to short scale.DD roared overhead, went to ahead flank to get out from under, then all stop, left full rudder, left the momentum carry rest of the way, usual evasion method that works very well.Soon charges exploding, external cam disabled but could tell they were well above, guessing at 250 feet.Other escort came roaring in pinging, ahead flank to get out from under, more charges, closer but not at my depth, ordered 350 feet for safety.Then two more, not too close.Then suddenly BAMMMM, lights breaking flashing, 100 hull damage, nearly every system on boat destroyed.Blew ballast which gave an upangle but heavy flooding began to pull me down.

I never even heard the explosion, mustve been a lucky charge that literally got a direct hit, mustve fallen right on top of me and blew up.I've had close charges caused heavy damage but always heard the explosion first, but it was prob further away.This one falls in line with what i read, if you didnt hear the explosion, you knew it was TOO close.Well this one was.


Began this career in new construction in Feb 42 and made it this far.Violated my no reload rule once when a plane got me during an approach on convoy.Stuck if i want to do it again.This was no fluke, just luck of the draw.Really want to keep going to the end though.Maybe because i have soft spot for the Drum(live near it, visited plenty of times)

Anyone else had this happen? Never heard the charge, just BAMM..damge noises, water and steam pouring in, damage reports.At that point wish I had external cam on, so could have seen how close and where it was.My guess is due to everything on bridge watch and conning tower being DESTROYED, charge landed amidships, on conning tower.
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Old 11-11-09, 06:14 PM   #2
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Sounds like the depth charge made a direct hit and that is usually enough. In TMO the sub is no longer armored like in the stock game. If you catch a direct hit thats it your dead.

Its happens, the luck of the draw when you go in harms way.

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Old 11-11-09, 06:23 PM   #3
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yea thats what if figured, was right on top of me, otherwise i would have heard the explosion first, escort got lucky since all others missed.

I like that the subs in TMO are not tanks but think they are a little too delicate at times, in RL fleet boats were rather tough, some took real poundings and still made it home.Ah well, i rarely get killed, just luck of the draw.
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Old 11-11-09, 11:38 PM   #4
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And here i was thinking about putting 16 throwers (or 8 Y guns) on a couple of these escorts.
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Old 11-12-09, 12:52 AM   #5
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Quote:
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And here i was thinking about putting 16 throwers (or 8 Y guns) on a couple of these escorts.

we obviously have an Evil genius here




It is a bit disturbing hearing things break and the crew screaming, then the realization you've been done in by lucky shot and not a thing you can do about it
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Old 11-12-09, 12:55 AM   #6
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Quote:
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And here i was thinking about putting 16 throwers (or 8 Y guns) on a couple of these escorts.
Do it Do it Do it...
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Old 11-12-09, 01:22 AM   #7
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we obviously have an Evil genius here

It's already been done by Tater and/or Lurker_Hib3, so can't take credit. It is historically correct, well at least for this ship:
http://en.wikipedia.org/wiki/Ukuru_class_escort_ship

For a type C and D, i'll have to tone it down to 6 Y guns, for a total of 12 throwers.
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Old 11-12-09, 02:23 AM   #8
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I'm going to guess the Ukuru class in SH4 is listed as type A/B in the Recognition manual. From what I read so far the type A was a little limited in DC's whereas the type B's are scary as H... Nice



Attention to Detail makes all the difference in the "world" for a sim.

Thanks Ducimus
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Old 11-12-09, 05:32 AM   #9
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Well, your F_ _ _ed now.

I'm gonna have to pull some racks off this puppy, or rename it (Or maybe i'll "accidentially" leave it as is ). This is supposed to be the TypeC and Type D. I have a couple too many charges on it, but the results were ... umm... sweet.

So, here's 16 throwers.


But what i did differently from other mods, is i limited the range. I made two new throwers. Each with a different range, one shorter then the other. Then i mounted them alternatly. Now, the spread isn't always perfect,, but when it is..... well, see for yourself.


Port side. The line to the far right is the drop racks. The other two lines are my two different Y guns. One dropping shorter then the other. The alternate placement seems to spread them out a bit, which is a good thing. (or bad thing depending on your point of view)


Starboard side of the same spread. This time the line to the far left is the drop racks.


The whole spread.


Another view of the spread, Camera is right near the tin can's props, looking diagnally downward.

The individual DC placement kinda sucks, but the pattern is awesome.
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Old 11-12-09, 08:43 AM   #10
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Well, let's try this and see if it works. At least what you encountered apparently is just what happened to USS Lagarto, a single direct hit by a DC that just devastated the boat, sinking it with all hands. Looks like they did the right things too, from the full down dive planes and the rudder hard over. Doing all the right things only opens the door of possibility for success, there are no guarantees in life or death. OK, You Tube link attempt. Initiate!

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/AuCxCGoahEU&rel=0&color1=0x2b405b&color2=0x6b8ab6& hl=en&feature=player_embedded&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/AuCxCGoahEU&rel=0&color1=0x2b405b&color2=0x6b8ab6& hl=en&feature=player_embedded&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object>

FAIL! OK, here's a link to the page. The movie is in the lower right corner and well worth spending some time with. USS Lagarto fate discovered DVD
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Old 11-12-09, 10:04 AM   #11
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Quote:
Originally Posted by Ducimus View Post
Well, your F_ _ _ed now.

I'm gonna have to pull some racks off this puppy, or rename it (Or maybe i'll "accidentially" leave it as is ). This is supposed to be the TypeC and Type D. I have a couple too many charges on it, but the results were ... umm... sweet.

So, here's 16 throwers.


But what i did differently from other mods, is i limited the range. I made two new throwers. Each with a different range, one shorter then the other. Then i mounted them alternatly. Now, the spread isn't always perfect,, but when it is..... well, see for yourself.


Port side. The line to the far right is the drop racks. The other two lines are my two different Y guns. One dropping shorter then the other. The alternate placement seems to spread them out a bit, which is a good thing. (or bad thing depending on your point of view)


Starboard side of the same spread. This time the line to the far left is the drop racks.


The whole spread.


Another view of the spread, Camera is right near the tin can's props, looking diagnally downward.

The individual DC placement kinda sucks, but the pattern is awesome.

Wow, Ducimus, you're right that's either VERY cool or VERY bad...
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Old 11-12-09, 12:16 PM   #12
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Awesome! I had completely forgotten this development aspect as time just flies by. So next time you get caught; just get a pair of dice and roll them bones cause thats about all you got to play with!
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Old 11-12-09, 12:34 PM   #13
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lol ah that looks fun yet extremely

Hopefully you remembered to fix the engine damage issue back to how it was in 1.7 or we really will be f_ _ _ _ _
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Old 11-12-09, 07:05 PM   #14
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Quote:
Originally Posted by Bubblehead1980 View Post
lol ah that looks fun yet extremely

Hopefully you remembered to fix the engine damage issue back to how it was in 1.7 or we really will be f_ _ _ _ _
Pretty sure i did. I specifically remember checking the associated file.

BTW, remember this?
http://www.subsim.com/radioroom/show...9&postcount=11



Now the above pictured bad boy won't appear until 1944, but here's the catch. A convoy will have a chance to have ships i set aside as escorts, AND a chance to spawn some auxillaries. The thing is, i have a varient of this ship in both. So your odds of getting one of these escorts guarding a convoy are fairly good. Since i used generic entries (meaning, spawn any ship of this class here), and IF the game happends to pick this ship a few times, well..... good luck.

I think i'd be yo-yoing in depth alot. When i reduced the max range of the AI's hydrophones to 50% of that of the stock range, i had the larger picture in mind when i did that. Now let's see how it plays out.
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Old 11-12-09, 07:15 PM   #15
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lol yes ducimus i remember posting that, but in another post i also said that was fine since there will be more escorts and esp if they are armed like the escort in the above screenshots.Just said that because i would have to see TMO lose that edge.However, I trust your judgement, so not really worried about the escorts being turned into Francis and Nancy class escorts
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