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Old 11-10-09, 04:38 PM   #31
Sailor Steve
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Well, not everybody is going to interested in every idea, and not all are going to agree on how it should be done. Of course real people gain experience, but not as points, and all of us gain renown, which affects our credibility. The problem is that any game has to do things mechanically and by a set of rules that real life doesn't ever follow.

And part of it is in the way it's presented, or at least in the way the readers see it. Your idea of experience is a good one, but the minute you say "experience points" everyone immediately things of RPGs and dice-rolling, and stat sheets.

I thing both experience and renown are great to have in a game like this, but they should mainly be behind the scenes. Your crew's experience of course has to be quantified somehow, simply so you can judge who's the best and see who needs more work. Your personal renown does indeed affect how your superiors see you, and should control whether or not your request for the "newest and best" is granted.

It's a tough call to make, and though it's fun to discuss I'm sure the actual call was made by the devs some time ago, so all we can do is wait and see what we get this time around.
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Old 11-11-09, 03:20 AM   #32
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@mookiemookie, I found a preview of the SH5 box artwork, just for you...



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Old 11-11-09, 09:16 AM   #33
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Good one JScones
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Old 11-11-09, 09:31 AM   #34
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however some crew individuality would be very good, so that the crewmembers doesent become the faceless robots that they were, especially in sh4


no soup for you!
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Old 11-11-09, 12:29 PM   #35
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@mookiemookie, I found a preview of the SH5 box artwork, just for you...



Torpedoes and crew sold in a separate Downloadable Content to be released 3 weeks later, for the price of the original game.
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Old 11-11-09, 04:09 PM   #36
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@mookiemookie, I found a preview of the SH5 box artwork, just for you...



I can see it now:









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Old 11-11-09, 04:11 PM   #37
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I can see it now:










Lol, don't give them any ideas!
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Old 11-11-09, 05:48 PM   #38
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Rofl! Maybe they should come out with two versions, one for the kiddies and one for the grown ups.
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Old 11-11-09, 06:29 PM   #39
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They've already confirmed these:

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Old 11-11-09, 07:56 PM   #40
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I think what people fail to understand is that by the time A U-boat puts to sea for a patrol the crew has had a minimum of six months of training at sea in the Baltic during sea trials, becoming proficient in every mundane task.

Sure there is room for improvement but probably not much as these guys could crash dive a sub in their sleep by the time they were sent out on a war patrol.

The Captain and his choices probably had more to do with the outcome of any situation than crew ability.

But what would be interesting is having crew get injured or sick as U-boats had no doctor aboard it could effect the efficiency of tasks.

Say you have the deck gun manned in heavier than norm sea's, what would be the risk of crew being swept overboard or slammed against the gun or tower by a wave?

Or riding the surface and its a huge storm, guys inside the boat would be thrown around risking injury.
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Old 11-11-09, 11:14 PM   #41
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Or riding the surface and its a huge storm, guys inside the boat would be thrown around risking injury.
It's called sea legs. But bumps and bruises can still happen in rough seas even with your sea legs on. I've got a couple of scars on me from a missile tube jumping out to bite me.
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Old 11-11-09, 11:36 PM   #42
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They've already confirmed these:

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Old 11-12-09, 04:00 AM   #43
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Awesomeness!!! I unlocked a super sub!!!!


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Old 11-12-09, 02:37 PM   #44
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Didn't you hear? That's the button you push for Crash Dive [to desktop]! You need to wait for those 3 exact lights to be lit in order to dive at your best speed - If you mistime your press you may accidentally shoot into the air!
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