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Old 11-10-09, 11:35 AM   #1
Webster
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Originally Posted by Sailor Steve View Post
I don't mind the concept of the crew rising in experience, as long as it doesn't actually say "Ivor Krauss has 232 EP." Having the crew do their job better as they gain experience is only natural. On the other hand, they shouldn't be able to do the impossible. Having an engine room filled with the best technicians available still wouldn't make a Type VII uboat go 22 knots.
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ya i hope "special abilities" is gone forever but i dont want to see the renown anymore so do away with just the renown itself.

get rid of the system where ship x = this much renown and go with a formula system based on completed missions + time it took you to complete missions (maybe) + and your officer performance/proficiency reviews

isnt this how you advance and get promoted (or not) and determines if you are offered any upgrades for your sub in real life?

i just want to see other things taken into account other than sink ship x and get renown now go buy a better gun
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Old 11-10-09, 11:47 AM   #2
ETR3(SS)
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Originally Posted by WEBSTER View Post
ya i hope "special abilities" is gone forever but i dont want to see the renown anymore so do away with just the renown itself.

get rid of the system where ship x = this much renown and go with a formula system based on completed missions + time it took you to complete missions (maybe) + and your officer performance/proficiency reviews

isnt this how you advance and get promoted (or not) and determines if you are offered any upgrades for your sub in real life?

i just want to see other things taken into account other than sink ship x and get renown now go buy a better gun
In a nut shell, basically that's it.
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Old 11-10-09, 12:25 PM   #3
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The idea of 'special abilities' always bothered me and seemed to be paving the way for Silent Hunter to attract a wider audience. Things like that are way too 'rpg-ish' for me. Yes, they need to make money in order to continue the series, but if it has to be at the expense of the sim's quality (in relation to technical specifications), then that flat-out sux for us who care about such things. [Obviously the folks who want to stand on the bridge and shoot at low flying aircraft with a pistol could care less...]



The idea of the crew qualifying for a certain job, and getting new boats / gear / promotions based on performance is normal, rather than just randomly assigning some 'super ability' based on sinking X amounts of tons.

Same with decorations, they need to scale with the performance of the patrols.

Last edited by Sevrin; 11-10-09 at 12:51 PM.
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Old 11-10-09, 03:15 PM   #4
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Yea, maybe I should have clarified. I didn't mean special abilities at all, I just wanted my crew skills to be within normal human parameters, but to increase a skill at say, the speed of loading or accuracy of deck gun, shouldn't your crew have to use it, or practice with it? Even the crews ability to crash dive at a proficient level would be through practice. Remember that your crew would be green at the beginning of the campaign and hopefully be veteran by the end. I though it might be interesting to develop your crew for various stations such as emergency repair or engine room maintenance to lessen the possibility of break down, not to give them "wrench of the stars" with +120 to jump and kill DD captain. Anyhow, I see that it went over like a lead balloon and not all are interested, each to there own I guess.
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Old 11-10-09, 04:38 PM   #5
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Well, not everybody is going to interested in every idea, and not all are going to agree on how it should be done. Of course real people gain experience, but not as points, and all of us gain renown, which affects our credibility. The problem is that any game has to do things mechanically and by a set of rules that real life doesn't ever follow.

And part of it is in the way it's presented, or at least in the way the readers see it. Your idea of experience is a good one, but the minute you say "experience points" everyone immediately things of RPGs and dice-rolling, and stat sheets.

I thing both experience and renown are great to have in a game like this, but they should mainly be behind the scenes. Your crew's experience of course has to be quantified somehow, simply so you can judge who's the best and see who needs more work. Your personal renown does indeed affect how your superiors see you, and should control whether or not your request for the "newest and best" is granted.

It's a tough call to make, and though it's fun to discuss I'm sure the actual call was made by the devs some time ago, so all we can do is wait and see what we get this time around.
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