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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Let's Sink Sumptin' !
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I've usually stuck to War in the Pacific despite it's excruciating length for Pacific Theater strategy. Never tried the Battlestations Pacific. Does it simulate aspects like logistics and supply and industrial production?
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#2 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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No, it's just a tactical game. It's also a long shot from simulating pretty much anything...
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Current Eastern Front status: Probable Victory Last edited by Raptor1; 11-09-09 at 08:54 AM. |
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#3 | |
Seaman
![]() Join Date: Mar 2002
Location: Australia
Posts: 33
Downloads: 8
Uploads: 0
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Capturing islands is done by paratoops, or landing troops from an lst or landing ship or for a longer period being say a destroyer in close to the base, blowing it up and neutralizing it and then taking it over. So its tactical and strategy involved in keeping and maintaining the island as for the resouces its brings to yourself or your team. Bombers and c47 skytrains can be set to once load is dropped they have to return to base to load up again, or they can load in the air over a period of time, but if in the air they still have to be protected. So its all a crap shoot no matter which way you do it.
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hang tough - Do it Right Seademon "Damn the torpedoes. Go ahead, full speed" RDML Farragut |
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#4 |
Weps
![]() Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
Uploads: 0
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I played the game, went trought all the missions except the Japanese 'what if' scenario...
The game is a simple shooter, it has nothing to do with simulation whatsoever and its too easy but its entertaining, not more. It has alot of qualities like the Battlefield games but it lacks something, dont know what, probably atmoshere. |
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