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Old 11-07-09, 06:27 PM   #1
KNomad
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Default WO won't move? (& other Qs)

What does it take to get a Watch Officer to actually go outside when surfacing?

Also, how do I run decks awash w/o a mod?
Every time i try to dive a little the bridge clears.

Another, I've read about running w/o one deisel engine recharging the baterries?
How do I do this?

Thanks in advance.
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Old 11-07-09, 06:47 PM   #2
Dissaray
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I don't know about that battery thing, but to run with your decks awash just set your depth to 6 or 7 m and it should work just fine. Though I have only ever done this with the GWX3 instaled so I am not too sure about the stock game.

As for your WO, you have to move him manualy from the crew managment screen (F7). I havn't found a way to get him to go places automaticaly, other than into the crew's quarters when diving.
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Old 11-07-09, 06:52 PM   #3
irish1958
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Welcome aboard.
1) you have to put the SOB there every time. There was work on a mod a while back to do it, but it never panned out.
2)To run with decks awash, try setting you depth down by 1 meter.
3)There is a button on the engineer's orders to choose either regular propulsion or recharge. The default is recharging if the battery needs it. Once it is fully charged, it will automatically switch to standard.
Your top speed will be reduced by 40% or so while recharging.
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Old 11-07-09, 06:59 PM   #4
Abd_von_Mumit
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1. As far I know there is no way to make him go but dragging him yourself. Hard coded I suppose. And I too dislike it very much, to the point it makes me dive for sonar checks much less often.

2. Just manually order a new depth of 6.9 metres (works for types VII and II), this is as deep my boats go without teoretically submerging (clearing the bridge). It's only 2 metres deeper than cruising depth, but it SIGNIFICANTLY shortens time to dive and probably makes you harder to spot. It will also slow you by a lot too, especially in rough waters. In storm it can make any UZO/binoculars observation impossible. You can use any compromise depth between 5 and 7 metres too - up to you.

3. This is done automatically - you'll notice you run slower after surfacing till you reload your batteries. Using your helmsman officer you can order normal cruise ("stop recharging") to gain speed even if batteries are not full though, which can be useful in critical situations.
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Old 11-07-09, 07:45 PM   #5
Wreford-Brown
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IIRC the decks awash piece was added by GWX and maybe some of the other supermods. I don't think you can run decks awash with stock.
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Old 11-07-09, 09:16 PM   #6
Weiss Pinguin
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There's some mods for stock that let you run decks awash, but un-modded? Not unless you stay close to poor weather

Quote:
Originally Posted by Abd_von_Mumit
1. As far I know there is no way to make him go but dragging him yourself. Hard coded I suppose. And I too dislike it very much, to the point it makes me dive for sonar checks much less often.
Same here. One of the things I liked about SH4 (To be honest I haven't been able to play it enough to find many things I don't like about it - Blast you old technology!!) was the watch system. No more having to drag people around unless you wanted to.
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Old 11-08-09, 02:48 PM   #7
von hally
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yeah hard coded on the WO i'm afraid...as for decks awash.....very useful in GWX during convoy attacks...get in the habit of running like this most of the time.....it may mean the difference between returning to port or hitting the bottom of the drink!!!!
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Old 11-08-09, 03:19 PM   #8
KNomad
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Running Vanilla + Commander + a few mods ...

Is it better to end a patrol & save and then reload to do upgardes to boat/crew ... or doesn't it matter?

(I know it's better to start a new patrol after a restart of the game w/Commander, just not sure about upgrades.)
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