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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 83
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I love eye candy...
This is one reason why I prefer SH4 over SH3. On the other hand, I prefer to play the German side of things and, sadly, Sh4 was severely lacking in that department till Ops Monsoon. With OM I get SH4 and the Atlantic campaign but the boats ported over from SH3 lack in the eye candy department. So I decided to take the matters into my own hands and convert the boats from scratch and while doing so add all the missing features SH4 offers and get the SH3 boats to , more or less, fully support the enhanced graphical experience. The boats support ambient occlusion and are completely converted to SH4 standards. So far I have a VIIC nearly completed and here are some screenshots ![]() ![]() Last edited by othr; 11-06-09 at 02:09 AM. |
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#2 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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oh man
![]() that's some sweet stuff othr! Can't wait to try it!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#3 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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I too love the Eye Candy. This is great stuff. I'v been trying to do the same thing, but, It never works. Either the right Conning tower and wrong hull, or vice versa. I cant wait to see how you've done it.
Thank you in advance.
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Just help someone.....it makes a difference |
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#4 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
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MMMMMMMMMMMMMMMM..............Eye candy.
Looks great. ![]() |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
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Sweet! Keep it going mate
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#6 |
Navy Dude
![]() Join Date: Sep 2001
Location: Austrian landlubber
Posts: 178
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What a improvement!
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"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!" (Friend, we will fight on forever, forever and forever!) Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864 |
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#7 |
Pooped from posting
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@othr
do you know a way to get caustics on the conning tower ![]() |
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#8 |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 83
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SH4 supports ambient occlusion + specular maps. It seems to work quite well even with my lousy specular maps!
![]() I found excellent information here http://www.subsim.com/radioroom/show...ient+occlusion Last edited by othr; 11-07-09 at 10:21 AM. |
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#9 |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 83
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Is there anyone willing to retexture the VIIC so that it follows the same style as SH4 boats? There are too many textures and each requires an AO map. This adds up and eats up memory and lowers FPS (it's not noticeable really but still). That and there really is no good reason to have so many textures with so little detail on them.
I got stuck on rudders/props/dive planes, because they are not part of the model my ambient occlusion map causes them to be completely black. The map needs to be updated to include those spots and new UV maps need to be done for them. I'm not sure how to do this, as I said before my 3D skills are very limited. I know how to generate an AO map for a single model but when a situation like this occurs I'm in a corner. Can anyone help with this? Other than those issues the boat is done, not optimized though, it really can't be until there is a single texture for the hull and one texture for the conning tower. |
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#10 |
Eternal Patrol
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Looks gorgeous!
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 83
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Is there anyone who can give me some pointers on how to, hmm, merge a UV map with the main model? Is this even possible?
SH3 conning towers have a UV mapping for conning_stuff, this UV mapping intersects with the rest of the textures and causes me some serious grief with ambient occlusion maps. I just don't know how to deal with this... Any help appreciated! |
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