SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-06-09, 10:58 AM   #1
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Philipp_Thomsen View Post
I really would like to see terror in my crew faces while being depth charged.

After a long and hard patrol, I would like to see them with long beards, and dirty, and sweat.

Having my chief officer taking his cap off for some seconds to wipe the sweat out of his forehead is also very welcome.
this would be great

with respect to the "terror in my crew faces" im kinda thinking its one of those things they are better off NOT trying to do because it could look stupid and we might get some bug eyed looking crew if not done well when they tried to express that surprised, scared, or terrified look.
  Reply With Quote
Old 11-06-09, 11:55 AM   #2
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by WEBSTER View Post
this would be great

with respect to the "terror in my crew faces" im kinda thinking its one of those things they are better off NOT trying to do because it could look stupid and we might get some bug eyed looking crew if not done well when they tried to express that surprised, scared, or terrified look.
I agree, to some extent.

I think some kind of panic is better then a crew doing NOTHING while being depthcharged. Seems like they just don't care, bunch of robots.

Kills the immersion.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 11-06-09, 12:11 PM   #3
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Philipp_Thomsen View Post
I think some kind of panic is better then a crew doing NOTHING while being depthcharged. Seems like they just don't care, bunch of robots.

Kills the immersion.
yep, maybe moving around quickly or frequent head movements but with the faces i have no confidence ubi will do them correctly for budget reasons and the details are so small scale.

it would be nice to see the crew move based on what you do like a fps so you walk up to them and they get out of your way thing.

lets not have the robot repeating motion thing i agree, to me i would rather them NOT move if all they are doing is to keep waving the hand like swatting at flies or something lol.
  Reply With Quote
Old 11-06-09, 12:21 PM   #4
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by WEBSTER View Post
yep, maybe moving around quickly or frequent head movements but with the faces i have no confidence ubi will do them correctly for budget reasons and the details are so small scale.

it would be nice to see the crew move based on what you do like a fps so you walk up to them and they get out of your way thing.

lets not have the robot repeating motion thing i agree, to me i would rather them NOT move if all they are doing is to keep waving the hand like swatting at flies or something lol.
Some voices (screaming, humming, grudging) during very close depth charge explosions, when lights go off and glass breaks, bolts firing, etc. Cos having the crew play poker while a depth charge detonates 5 feet away is really not what Im looking for.

Like you said, running around, having trouble keeping themselves on their feet, maybe even sometimes falling down.

The faces can be done easily. Just to see them grabbing to something to hold themselves, grinding teeth, with somewhat worried faces is enough.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 11-06-09, 09:14 PM   #5
Herr Limpet
Watch
 
Join Date: Dec 2008
Location: Texas
Posts: 16
Downloads: 9
Uploads: 0
Default

Just a couple things I thought of that may be rather mundane additions,
but one was Going To Red (internal lights) at sunset and the reverse at sunrise is automatic in SH3; personally I'd like to either do that manually (perhaps a switch close to the Echolot wall), or have an additional box selection from one of the officer icons or something which calls out the command and a crewman carries it out.
Also, there are a few tunes on the gramophone I wouldn't mind either turning down or up when the crew and I are vegging out in cruise mode. What about having the volume adjustable in some way? Someone mentioned a more involved process of receiving messages from the radioman, which would be cool too. Having him respond to a volume up or down on the gramophone shouldn't be too hard.

Too much immersion?
Herr Limpet is offline   Reply With Quote
Old 11-06-09, 10:08 PM   #6
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Herr Limpet View Post
...one was Going To Red (internal lights) at sunset and the reverse at sunrise is automatic in SH3; personally I'd like to either do that manually (perhaps a switch close to the Echolot wall), or have an additional box selection from one of the officer icons or something which calls out the command and a crewman carries it out.
Good suggestion. I'd like to see manual "rig for red" as an option. The automatic "white-for-day-red-for-night" approach of SH3 is just too simplistic and doesn't accurately reflect real usage, however it does prolly suit the needs of many players.

Were it selected as an option by the user though, there'd need to be a penalty for not using it correctly, say temporarily impaired vision if you let your crew go topside without adequately adjusting first.

Would go hand-in-hand with the return of the sunrise/sunset, moonrise/moonset calendar.

Of course, later in the war red goggles largely replaced the red light, so it would be less of an issue.

I guess what your comment does lead to though are independant lights for each compartment - SH3 is all white or all red. Sleeping areas should always be dark, engine room white, control room red (when rigged that way) for example.
JScones is offline   Reply With Quote
Old 11-08-09, 12:02 AM   #7
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

They need to be more human.

I hope they add a lot of little things, manual chores they would be doing at the times they should do them.
I hope that the cook isn't always making soup when you walk by, he should do the dishes once a day.

Your in a confined area with the same bunch of people for years, sometimes. By the end of the war you should
beable to name everyone of your crew members. In the games now, I could care less about my crew. I hate to
bring it up, but look at Oblivion. If you spend one month "playing time" in the same village, you know everyone
by name, their personalities, jobs, you recognize them by site. In these games, I yet to know anything besides,
he stands there all the time, and he stands there all the time.

and to the first person who says "Well it's not that kind of game"
I say " Then it's not real."
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.