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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which version of TSWSM are you looking forward to? | |||
Version 1 |
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156 | 20.72% |
Version 2 |
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79 | 10.49% |
Version 3 |
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29 | 3.85% |
Version 4 |
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77 | 10.23% |
All of them |
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490 | 65.07% |
Multiple Choice Poll. Voters: 753. You may not vote on this poll |
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#691 |
Swabbie
![]() Join Date: Oct 2009
Posts: 11
Downloads: 36
Uploads: 0
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#692 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Yes it is sad
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#693 |
Swabbie
![]() Join Date: Oct 2009
Posts: 11
Downloads: 36
Uploads: 0
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not enaugh free time?
not enaugh helps? |
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#694 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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It is a mix of both
![]() I have tons of free time! ![]() I am afraid that the current members of the team, have no free time. I have not check our private forum in a week, but the last I have check no one has been on in a while. ![]() And with only 1 3D modeler work is slow. At the moment, we need these 3D models done before anything else it done. I can not do my campaign/convoy work with out a completed roster file. So all work is depending on them. So as we have posted many times; this mod will cease production if we do not get more 3D modelers. I am re-learning the art of 3D modeling too help, but that is not enough. If there are any 3D modeling skilled people out their that can just help out a little, that would be amazing. When one model is done, it gets its damage model, made playable, put into campaign, and helps bring this mod to a close. |
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#695 |
Swabbie
![]() Join Date: Oct 2009
Posts: 11
Downloads: 36
Uploads: 0
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i'm so sorry that i cant help you because i understand nothing about 3d modelling..
for now the only realistic IIwar naval simulation (its a big word) is "fighting steel"... after that.. only **** cant play with battlestation midway or pacific storm.. BB's shot only at close range.. ![]() i've played with "Mare Nostrum" mod for Destroyer command.. good work.. but the the strategic AI is every time a suicide.. i dont know if you tried it? do you think they are "easier" graphic motors for this mod? |
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#696 |
Stowaway
Posts: n/a
Downloads:
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is this mod released yet?
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#697 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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nope, and with current production rate it'll take a while.
So once again, anyone with a bit of spare time and a bit of 3d modeling or modding experience, please help!
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#698 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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The fish of Darkness speaks!
And yea, it will take awhile. |
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#699 |
Seaman
![]() Join Date: Oct 2009
Posts: 34
Downloads: 0
Uploads: 0
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I just recently sent a rather large supply of WW1 ships parts and ships to iambecomelife for use in the WW1 mod he's doing.... i don't do WW2 ships or i'd be happy to add to your work but perhapse some of the stuff i provided to him could be usefull... who knows...
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#700 |
Swabbie
![]() Join Date: Nov 2009
Posts: 10
Downloads: 68
Uploads: 0
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You guys wouldn't by chance have figured out how to make sounds for these surface ships, would you? I'm so tired of listening to submarine sounds and no environmental sounds (GQ, Ship's Bell, Boatswain's Whistle) I could just die. I love the Cleveland but damnit if the sounds don't work.
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#701 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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UPDATE
We at TSWSMT, are getting back on our feet to restart production of this mod. We are just waiting to hear back from our 3D-modelers on their condition. After we all get back together, this mod will continue.
We WILL release this mod, or at least V1. We promise you this. A version WILL be released. I have seen to many mod fail before, and I will make sure this is not one of them. I will post an update when production starts again. The fate of; V2: Pacific, V3: Elite Warship Add-on, V4: Minor Navies, and V5: World War I, are still up in the air. All depends on how this mod comes together. We need to rethink our strategy when approaching such mods. Thank you for your patience and for believing in us. Ivan 'ivank' and The Surface Warfare Super-Mod Team @Barnes:Sounds are not of concern just yet. Finishing version 1 is of the most importance. |
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#702 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
Uploads: 0
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Still looking forward to it!
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#703 | |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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![]() Quote:
![]() don't give up stay in the battle to modding excellence, ![]() |
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#704 |
Swabbie
![]() Join Date: Nov 2009
Posts: 10
Downloads: 68
Uploads: 0
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Hey, Ivan. Appreciate the reply, and I can't tell you how much I'm waiting for this. I absolutely cannot wait to stand on a finished bridge and give orders to my helmsman. By the way, where do you guys get those surface style guages?
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#705 |
Watch
![]() Join Date: Feb 2004
Location: Periscope depth
Posts: 29
Downloads: 95
Uploads: 0
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Hi, just wondering are there any new updates?...this mod seems like the only thing many of us have always wanted which is a realistic surface warfare game. I don't understand why none of the companys that produced surface warfare games get it. I'm tired of thinking finaly and then all I get is another watered down arcade style of play.
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