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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Moin !!
Kaleun_Endrass Ich habe die Schematick oben in Excel dargestellt. Ist es möglich dass du mir das so darstellst wie oben. Damit kann ich die Position der Stößel gut erkennen. Was für die Simulation wichtig ist . Denkst du das der Motor gewisser Vibration bei Vollgas Ausgesetzt war. Und der Winkel der Stößel dach oben und unten, ist der o.k.?? Gruß Tomi. Alle Veränderungen werden von Diving Duck übernommen, und überarbeitet. Ich hoffe er gibt hier ein Feedback ab!! Das würde mich freuen. Gruß Tomi Moin! Kaleun_Endrass I have the schematick shown above in Excel. Is it possible that you show me the way as above. So I can see well the position of the plunger. What is important for the simulation. Do you think that some of the engine vibration at full throttle Was suspended. And the angle of the plunger up and down the roof, which is ok? Greeting Tomi. All changes will be accepted by Diving Duck and revised. I hope he makes a feedback here! That would be nice. Greeting Tomi |
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#2 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
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Hi Tomi,
habe ein Update zum Motor und zu den Steuerzeiten. Der mittlere Stößel treibt das Anlassventil, durch das der Motor mittels Druckluft gestartet werden kann. Sobald der Motor zündet, werden die Anlassventile nicht mehr von der Nockenwelle mitbewegt und der mittlere Stößel u. Kipphebel bleiben stehen. Habe eine Excel-Tabelle hochgeladen, in der die Steuerzeiten für alle 6 Zylinder der Backbord und der Steuerbord-Maschine stehen. Die Zahlenwerte in den Zellen sind in mm und bezeichnen den Hub der Stößelstangen. Link: http://rapidshare.com/files/30591872...eiten.xls.html ------------------------------------------------------------------------- I have an update for the engine and its timing. The middle push rod moves the starting valve, which is used to start the engine with pressurized air. As soon as the engine is firing itself the starting valve isn't moved by the camshaft any longer and the middle push rod and rocker stand still. The uploaded excel file contains the timing for all six cylinders of the port and starboard engine. The values of the cells are in millimeters and symbols the stoke of the push rods.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#3 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Quote:
MOIN !! Kaleun_Endrass Great job, where you get those figures yet. It is hard to imagine how to function as the pistons. I fear that it is a problem for me! ![]() Sorry! ![]() |
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#4 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
At the moment I´ve got a set of moving parts imported into a separate *.dat file. Nothing more until now. I´m going to do some tests on linking it to different speeds. That´s the actual state of progress from my side. Moin Tomi, mach mich nicht verrückt. Ich weiß ja, daß Du detailverliebt bist, aber lass mich erst mal die Geschwindigkeiten der Animation und des U-Boots miteinander verlinken. Danach können wir über den Rythmus sprechen, den wahrscheinlich sowieso nie jemand bemängeln würde. Hauptsache da zappelt was. LOL. Wegen Dir bekomme ich noch ´ne Glatze. ![]() Bisher habe ich lediglich ein kleines Set sich bewegender Teile in eine separate *.dat importiert. Ich fange jetzt damit an, diese testweise mit verschiedenen Geschwindigkeiten des Boots zu verlinken. Das ist der aktuelle Stand. Regards, DD
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#5 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
as said above, the sequence does not bother me at the present stage of development. Most important for me was to link different speeds of animation to different speed settings. ![]() Meanwhile I´ve been able to link engine animation speed to engine order telegraph settings. This is a short preview. It is still buggy, but it works. The animation does not show correctly in this video, because of the frame rate. The scene has been captured at 60FPS (FRAPS does not support higher FPS) and been converted to 30FPS to match YouTube requirements. You should see the valves blurred at high speeds. ![]() Regards, DD
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#6 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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BRAVO !!!
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#7 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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What we do in life echoes in Eternity |
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#8 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Great job, guys, as always !
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#9 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
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It looks absolutely great...any ETA for a possible download? Will it be available before SH5?
![]() I do a bit of modding, modeling in 3ds etc, so I'm curious to take a closer look... ![]() |
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#10 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
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Hey Tomi & DivingDuck,
I uploaded the sequence of an abstract MWM RS127S engine in 3dsmax format and an example video on youtube. MAX file: http://rapidshare.de/files/48772127/...s_sim.max.html Youtube:
__________________
I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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