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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Ocean Warrior
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It's not a bad game, but its an fps/action rpg mix (think Diablo) not a real RPG. As such it doesn't compare to Fallout 3. Personally I don't consider stalker to be much more of an RPG beyond any other shooter, no stats really for one thing (just equipment).
One thing that aggravates me about it is its lack of storage space (particularly shared storage). I hate having to tote around all these weapons I am too low level to use. The looting system is also messed up. NPCS tend to almost exclusivly drop total rubbish solo (even baddass/boss mobs), and the weapon boxes are all over the place as far as weapon level given. As examples: One spot i know of in the starter area has a box which gives level 19-25 weapons, often blue, and sometimes better. The mobs guarding it are level 11-15 and its very close to a save spot. You can actualy exploit it as the boxes get restocked each time you exit the game. I can do runs with my level 20 character every 2 minutes on average. In an hour My toon had a rediculous amount of money and lots of blue and purple weapons (most he can't use yet). Another spot, one of the hardest battles I fought so far, I had to fight about 16 level 15 super armored melee mobs two at a time continuously. The reward box gave level 5 weapons... Also the game seems to take great delight in droping every kind of ammo except for the kinds you need at the moment. I swear its weighted to select ammo that I am already full up on. It's also kind of buggy and is known to hate certain drivers. I have to run catalyst xp 9.4 drivers to get it to run otherwise it will freeze after about 5 minutes with 9.9 and 9.10 drivers. It is a great game though for going nuts in with your mates (don't play it with people you don't know and trust though, as there is no looting system at all). |
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