![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Torpedoman
![]() Join Date: Aug 2009
Posts: 118
Downloads: 4
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
|
![]()
Yes if you are in rough sea's (As rough as you can and still man deck gun) or if your decks awash and you are rotating your gun to the target. Then when ever a wave washes over the bow the gun stops for X amount of seconds than continues till aimed at target.
Now here is the underlying issue. The gun stops do to the wave issue but the sight keeps calculating the turn as if it was separate. So if the gun stops .5 seconds the sight is off .5 seconds to the right. And remains that way till next patrol. Its hard to explain but it is as I said. Ive tested it. Best bet is to let the crew man the gun if the waves are choppy. |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
Add another one to the list of people who have experienced this. I must admit, I never really thought about it and just assumed it was me. At least I know better now.
@Freiwillige, your explanation is easily understood here....and very plausible too. ![]() |
![]() |
![]() |
![]() |
#4 |
Watch Officer
![]() Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
|
![]()
Freiwillige, at first I thought the same as you. However, playing WSM where my guns are always available I have had this happen as well. My entire gun crew is fully decorated with medals and never gets tired so there is no reason for the gun to ever experience the event you describe. Thus, I wonder if it has more to do with rotating the view faster than the gun can move, which happens frequently.
Also, there is some odd behavior where certain azimuths are more offset than others as was previously mentioned. I have found no consistency with this as to which direction pointing the gun will get you the best results. Another part of the puzzle is that simply going to the bridge (or other view) and back to the gun as fast as possible or with hours in between both result in a different offset. Last edited by Commander Gizmo; 11-02-09 at 09:13 AM. |
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
|
![]()
I have to say, I don't think I've ever experienced this. Then again I've rarely manned the guns in marginal weather, and I usually let the AI crew man the cannons. (There's just something godlike about sitting in the conning tower pretending to direct your guncrew
![]() I know that's not very helpful, but I just thought it was really interesting that so many others had seen this and I hadn't. If you let the guncrew work the cannon, do they still fire far left/right of the target?
__________________
![]() |
![]() |
![]() |
![]() |
#6 | |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
|
![]() Quote:
the only way you will see what we are talking about is if you look through the gun sights yourself |
|
![]() |
![]() |
![]() |
#7 |
GWX Project Director
|
![]()
My apologies for apparently misunderstanding, guys. (It wasn't my intention to come across sounding 'angry' or anything like that.)
You are correct that the modifications we made to the guns were minimal and very conservative. Is this issue consistent? Can anyone post the bearing angles (from the bow in degrees to port or starboard) that the problem seems to be worst? (Also, noting the bearing angles at which the problem seems to be least, may also be helpful.) I don't know what I'd be able to do about it... if anything at all, but maybe someday an idea will land on my desk. Finding the time for anything extra these days is rather tough. |
![]() |
![]() |
![]() |
#8 |
GWX Project Director
|
![]()
AHHH!!! Now I think I understand. (Text conversation is so limited in capability. It was my impression that the actual accuracy of the gun was the issue... when the matter appears to relate only to the view through the sights being wonky in some situations.)
SeaWolf-U57 hit the note I needed to hear... because there is a close comparison available as he pointed out. As SeaWolf-U57 pointed out with the binoculars: "its a bit like when you look through the Binoculars and then return to normal veiw the Horizon is also off-set " Sometimes when you are on the bridge and you are looking through your binoculars at various objects, scanning the horizon etc... when you return to normal view looking straight ahead... you may sometimes see the the horizon is stuck at a wierd angle. (As if someone just broke your neck!) The way to correct that is to left click on your bridge officer and then right click... BANG the horizon and default bridge view is back to normal. Possible solution: When your gunsights apear to be offset, pop onto the bridge, left click on your bridge officer and then right click away from him. Theoretically when you return to the deck gun, the view should be corrected. (It would seem to be adviseable to avoid targetting objects at extreme limits of azimuths/bearings to the deck gun... as it appears that camera angle limits apparently don't match perfectly with the deck gun's full range of motion.) |
![]() |
![]() |
![]() |
#9 | |
Chief of the Boat
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#10 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]()
Has it always been an issue?
I don't remember it in the early days.
__________________
![]() |
![]() |
![]() |
![]() |
#11 |
Watch Officer
![]() Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
|
![]()
I can't say that I have ever experienced the bridge view issue. In fact, I am nearly positive I have never heard of it before. I will try the officer clicking trick and see what that does. I'll report the results of course. I can also play with the degrees of rotation and report on that too.
@Jimbuna: I can confirm with out any doubt that in WSM my gun has never had any trouble rotating while I was manning it. This makes sense when you consider that the guns operate in any weather and are far above the water level. This being the case, I think it makes it difficult for the bad weather issue to be the entire problem. |
![]() |
![]() |
![]() |
#12 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
|
![]()
Yeah I know of this problem. I thought everybody did. I believe I have had it in stock game. Hard to remember though
![]() Super annoying, when it happens I just let the ai shoot for the rest of the patrol. I kinda preferred letting them do their job anyway. Definitely gotta try that clicking on the watch guy thing.. |
![]() |
![]() |
![]() |
#13 |
Watch Officer
![]() Join Date: Jan 2007
Posts: 339
Downloads: 76
Uploads: 4
|
![]()
I have to say, there are few things sweeter than nailing those annoying torpedo boats with guns the size of their boat. I just love that.
![]() |
![]() |
![]() |
![]() |
|
|