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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 83
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Thank you lurker, issue corrected in 0.3
Last edited by othr; 10-31-09 at 03:11 AM. |
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#17 | |
Born to Run Silent
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Added to SUBSIM downloads here FYI, just checking to make sure, can some of you look and see if the images show up in the post here? Please PM me yes you see them, or not, thanks! ![]()
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SUBSIM - 26 Years on the Web |
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#18 |
Eternal Patrol
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I see them!
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“Never do anything you can't take back.” —Rocky Russo |
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#19 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
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Hey othr,
Any idea why this wouldn't be showing up in port when added to an existing career? OpsMonsun_V705 OMv705_to_V720 OMEGU_v210 OMEGU_v210_Hotfix3 OM_Arct_Env Csengoi's EnemiesOfGermany Carotio_IntercontinentalRadioPack Spaxs SH4 Uboat SPEECH FIX_V8 German Map Labels v1.0 Real Clothes V_2 CeilingFanRemover OM U-Emblems-0.3 BTW - nearing completion of a historical U-boat emblem package - each on an individual layer in a PSD file. Should be around 230-250 emblems when completed.
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#20 | |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 83
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I'm sure there is a workaround for it but I just don't know what that is ![]() Great news about the emblems, that's a lot of working adding them all ![]() |
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#21 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Also since you have been kind enough to let me roll your mod into the next version of OMEGU I've begun porting over "Evil Jester 76's Emblem-Mod" to run with the OM-Emblem mod. This one has 188 historical correct emblems and are all ready in the required format. The only problem I've seen is the "alpha channels" need some rework and I'm planning to fix it so they can all be selected from the "equipment page". ============== Edit Akula4745 did you "scroll down" to access the Uboat Emblems ? ![]() Last edited by lurker_hlb3; 11-01-09 at 09:54 AM. |
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#22 |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 83
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Sounds great! There is a mod out there as well called Conus' Historically Accurate U-boat Emblems 1.3 that I've been looking at. Quite a bit of good stuff there too.
If you use GIMP it's quite easy to convert those, they all use a certain colour to represent alpha channels for how it was done in SH3. Use the colour picker to select that colour and then Colours->Colour to alpha, done. In the meantime while I was working on porting over boats from SH3 I improved the VIIC to include some bilge action and even diesel exhaust. It still needs a bit of work but here is what it looks like so far ![]() |
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#23 | |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
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![]() Nov. 29, 1942 7th flotilla St. Nazaire VIIC Same mod load: OpsMonsun_V705 OMv705_to_V720 OMEGU_v210 OMEGU_v210_Hotfix3 OM_Arct_Env Csengoi's EnemiesOfGermany Carotio_IntercontinentalRadioPack Spaxs SH4 Uboat SPEECH FIX_V8 German Map Labels v1.0 Real Clothes V_2 CeilingFanRemover OM U-Emblems-0.3 Also - you are welcome to use anything I may have that is not in "Evil Jester 76's Emblem-Mod"
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#24 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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And your most current import save Edit ActiveUserPlayerUnits.upc Fine the following: [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 10] ID=TarnmatteSlot NameDisplayable=Tarnmatte Schnorkel Head Coating Type=NULL AcceptedTypes=NULL UserCustomizable=No ExternalNodeName3D=TAR ExternalDamageZoneTypeID3D=28 IDLinkEquipmentLoaded=NULL And insert this right after it [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 11] ID=EmblemSlot NameDisplayable=Conning tower emblem Type=NULL AcceptedTypes=NULL UserCustomizable=Yes ExternalNodeName3D=EMB ExternalDamageZoneTypeID3D=-1 IDLinkEquipmentLoaded=NULL Save and restart the game and the emblem addon should be there |
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#25 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Got the ok from Conus to use his stuff. After code review I'm going to go with his stuff vice "Evil Jester 76's Emblem-Mod"
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#26 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
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ARGH... still no luck. Edited exactly as specified - below is copied directly from \My Documents\SH4\data\cfg\SaveGames\XXXXXX\ActiveUser PlayerUnits.upc (includes entry before and after added data) - with XXXXXX being the most recent save:
[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 10] ID=TarnmatteSlot NameDisplayable=Tarnmatte Schnorkel Head Coating Type=NULL AcceptedTypes=NULL UserCustomizable=No ExternalNodeName3D=TAR ExternalDamageZoneTypeID3D=28 IDLinkEquipmentLoaded=NULL [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 11] ID=EmblemSlot NameDisplayable=Conning tower emblem Type=NULL AcceptedTypes=NULL UserCustomizable=Yes ExternalNodeName3D=EMB ExternalDamageZoneTypeID3D=-1 IDLinkEquipmentLoaded=NULL [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.CrewMemberSlot 1] ID=CrewMemberSlot_WatchW1L NameDisplayable=Deck Watch 1st Leader Type=Officer IDLinkCrewMemberLoaded=LT-Watch WatchCrewMemberSlot3D=WCS_05_dummy BattleStationsCrewMemberSlot3D=WCS_03_dummy WatchAccessoriesForAdding3DObjects=Binoclu_WCS WatchAccessoriesForSubtracting3DObjects=NULL BattleAccessoriesForAdding3DObjects=Binoclu_WCS BattleAccessoriesForSubtracting3DObjects=NULL No scroll bar or option for conning tower emblem - same as before. Just to confirm... I did not want to edit \My Documents\TBD\data\cfg\UPCInitial\ActiveUserPlayer Units.upc Correct?
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#27 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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#28 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
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Lurker - Thank you for your help, sir. Tonight I will create a brand spanking new clean install - add the mods and save folder - then try again. If I am the only one with the problem it must be something on my end...
Can someone verify this has been added to an existing career and is working on a type VIIC... late 42'?
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#29 | |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
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I had the same problem as Akula, after adding the extra section as described above it still wasn't showing up in the selection screen. It turns out there a second section that needs to be added. Find the last section with the header [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.UpgradePackSlot xx] --->the number here may vary depending on type of boat and time period, look for the last one. Immediately below that section copy this new section: [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.UpgradePackSlot xx+1] ID=UpgEmblem NameDisplayable=Conning tower emblem Type=NULL AcceptedTypes=utypEmblemSmall UserCustomizable=Yes IDLinkUpgradePackSlots=EmblemSlot CurrentUpgradePack= IDLinkUpgradePackSlotsLoaded=NULL Be sure to replace xx+1 with the number appropriate in your new case. This should work, it was tested with IIB in Sep. 1939.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#30 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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Yer da bomb, big E! Will try it as soon as I am home from work.
WoO-HOo!
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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