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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
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I did watch the tutorial vids posted by the auther, very impresive. The ease and effectiveness of the attack is what got me intrested in this tool. My problem isn't so much using the tool, it is geting the tool to run on my computer. Every time I try to run it I get an error mesage regaurding DirectX and the program shuts down.
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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I had the same problem and I had to download the latest Direct X versions from Microsoft.
Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#4 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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You also need the Net Framework, right? 'Cause many times you need to install it yourself.
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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If it were a .NET problem, you wouldn't even get to the part of the code where it initializes DirectX. The progam would fail to run all together. So it's not a .NET issue.
Your likely problem is that while you may have DirectX9c installed, you may be missing one of the updates (specifically the March 2009 update). Normally games will install the updates they need when you install them, but you may have not come across a game that installs that specific update yet. This program uses the managed (.NET) library extensions for DirectX that are found in the march 2009 update. so without it, it wont run. Use microsoft's directX web installer. It will only download and install what you are missing: http://www.microsoft.com/downloads/d...displaylang=en Download the setup file and run it. It will check your installation and figure out what you dont have and auto download/install them for you. I could have included those components with the program, but most people won't need them... and would just make the downlaod larger for everyone else. So i opted not to. Last edited by gutted; 10-30-09 at 02:57 PM. |
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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My computer crashed. I am reinstalling everything. I finally got to UBI, and I am downloading SH4, mods, etc. I am came across your program, and know how hard you worked on it. It is a great tool, and is an indispensible part of my arsenal. Thank you. You have taught me well. I am grateful.
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#7 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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angle question
I use your Solution Solver for 90 degree attacks. I was wondering if you can use it for attacks at odd angles. For example the Cromwell attack is at a 45 degrees angle to the target's course. Can and how do you use the Solution Solver to set up an attack at 45 degrees? Also, if can be set up to work at that angle, I assume it can be used for a night attack at distance so long as the radar man is following the target and giving you its bearings.
Once I solve this solution (pun intended), I hope to employ the Solution Solver for attacks at a variety of angles. |
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#8 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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just uploaded the final version of the program (though it still says 1.3.2).
It fixes a minor bug in the dynamic distance chart and adds the ship length browser to the speed solver. next to the ship length entry box is alittle button to open it. The ship lengths can be configured through the ship.xml file, though I didn't have time to update the manual on the details of the config file. But it shouldn't be that hard to figure out if you just look at whats already there. when SH5 comes out, you can add that game to the browser as well. If anyone really needs me to though, i can elaborate on any specifics of the ship.xml file that may be unclear. In any event, the program is now final, and the code is packed away with the intent on not touching it again. I know rockin' robbins wanted me to add one feature, but i honestly dont have the time for it anymore. I may however release the source code for anyone to modify if there is any interst in it. The code is heavily commented already. |
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#9 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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![]() Quote:
As long as both ship's courses are set correctly on the dials, and the target and torpedo speeds are entered correctly as well, the angle doesn't matter. The shoot bearing will be correct as long as nothing changes between the time of firing and the time of impact. Range plays a big factor here though. The further away you are, the more accurate the data needs to be. So dont curse me if you miss, as it's never a "sure thing". Use this in addition to your methods, not as a replacement. |
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