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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sailor man
![]() Join Date: Jul 2002
Location: Alicante - Spain
Posts: 48
Downloads: 0
Uploads: 0
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Great, Jungman. You are close to solve that
![]() I will be very busy this week, and maybe next too. The main objective of this mod was to increase the visual sight (graphically speaking) and I think that I have done it. But I don't know how sensors work in this game, you have done much more research on that part. I think that I will release what I have as a beta mod, and you can tweak it as much as you wish, fixing HFDF's, detection distances, and all that stuff. The other option is wait until I learn how it works, so I can finish it completely, but it can take a lot of time... I have to say that I don't find any serious bugs with the current status of the mod, only that ships can be spotted at night from a long distance and some minor fps drops, but some of you have reported some bugs that I can't find. Even the radar detection works well. Maybe I miss something. What do you think? |
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