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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Going from 32 to 64-bit isn't like flipping a magic switch that makes everything twice as fast; it highly depends on the application. Not every operation benefits from a 64-bit architecture. Compiling can see a boost of 500 or 600%, while everyday stuff liking browsing the web sees no benefit at all.
There are speed gains to be had, but saying everything suddenly is twice as fast is just plain wrong. Actual support depends on the hardware; I'm running a 64-bit system, but the board can't handle more than 16GB (which is the case with most consumer boards). When I said 64-bit uses more memory, I meant a little bit, not 2x as much. ![]() I agree that it's a bright future though, but a problem I see is the fact a lot of companies supply 32-bit OS with their systems. You only get a 64-bit one if you buy one of their higher end PCs. 32-bit is still "mainstream", which is why I think SH5 will be 32-bit, though it certainly would be nice to see a 64-bit .exe as well (like Crysis). Not sure it will improve anything though, Crysis actually performs worse when I run it in 64-bit, not to mention the fact it crashes every 5 mins ,while I played through several times without a single crash on 32-bit system. ![]()
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