SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-26-09, 05:31 PM   #1
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Yes, SH4 had the "riding the rails" problem. SH3, on the other hand, had your boat moving around quite a bit at periscope depth. You had to get down to 50 meters or so before it calmed down.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-26-09, 05:47 PM   #2
rosentorf
A-ganger
 
Join Date: Dec 2008
Location: Germany
Posts: 76
Downloads: 79
Uploads: 0
Default

Yeah I noticed that in SH3 you have a stronger "boat in water"-experience. I still have it installed with GWX3. Unfortunately I do not like to play it as the TC is very low (I changed it to higher values but my PC can't take it - SH4 actually runs better on my computer regarding TC) and it takes forever to get to the action.
Another thing are the loading times...they always make me go back to SH4 after a short while.

This is why I have strong hopes on SHV as I do not like the u-boats in SH4.
rosentorf is offline   Reply With Quote
Old 10-26-09, 11:07 PM   #3
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

I also want to see vessel behavior in sheltered waters modeled correctly. I live near a port city, and the only vessels that bob in sheltered waters are tiny personal watercraft. Even small ships should stand still. There are usually a couple of container ships there and I've never noticed them moving while at anchor - even the small 400-450 foot vessels. Until Thomsen created his "Thomsen's Ships" mod for SH3, tankers and freighters moved like corks, regardless of the seastate & location. It can't be too much effort for the devs to get things correct right out of the box.
iambecomelife is offline   Reply With Quote
Old 10-26-09, 11:44 PM   #4
Ilpalazzo
Frogman
 
Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
Default

I hated the way the boat behaved in the big waves. Like it was just hovering at a certain height, regardless of what the waves were doing. I want them to make that experience look realistic. It was embarrassing riding in the big waves in SH4. I tc right through it just so I don't have to look at it. Calmer sea's looked so nice (when they weren't jiggling!) that I would enjoy just leaving that view in real time on my monitor for some time.

While we're at it, how about the crew looking like they are actually affected by the waves/weather? I super hated how they would just disappear when the wave got to big, and then magically reappear when it was acceptable to them. I also hated when they would forget to disappear and would just stand there like nothing is happening when they were underwater. I'd rather they just not be there at all if those are my options.

We need a better rough sea experience all around. The wave, boat, and crew just aren't doing it right.
Ilpalazzo is offline   Reply With Quote
Old 10-26-09, 11:52 PM   #5
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

Quote:
Originally Posted by Ilpalazzo View Post
We need a better rough sea experience all around. The wave, boat, and crew just aren't doing it right.
I couldn't agree more, this should be one of the top priorities (just below wolfpacks ).
Méo is offline   Reply With Quote
Old 10-28-09, 04:24 AM   #6
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
Default

Quote:
Originally Posted by Méo View Post
I couldn't agree more, this should be one of the top priorities (just below wolfpacks ).
I second that very much!!! It is to me of top priorities as it does very much for the immersion factor
__________________

kapitan_zur_see is offline   Reply With Quote
Old 10-27-09, 11:56 AM   #7
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by iambecomelife View Post
I also want to see vessel behavior in sheltered waters modeled correctly. I live near a port city, and the only vessels that bob in sheltered waters are tiny personal watercraft. Even small ships should stand still.
This has been one of my major complaints for a long time. The very word "harbor" means shelter or protection, even when not in a naval context: "They harbored the fugitives". Likewise "haven". They make harbors specifically so there won't be any waves.

Quote:
Originally Posted by rosentorf
AAAANNND....it should be modeled that you have to navigate accordingly to the waves...If waves are to strong you can be damaged,injured or tipped over by the waves if you go parallel. I am not a first hand mariner but I would assume this. But maybe this does not apply for u-boats.
This is true. Running parallel to the waves causes the ship to roll - possibly even roll over. In a really bad storm a whole convoy would turn into the wind (and waves) and use just enough power to keep themselves stationary in that direction. This practice is called "heaving to". Into the wind is always safest.

And a surfaced u-boat would also do the same, for the same reasons. Rolling over might not sink a u-boat, but it would certainly cause anything not tied down to come loose, and maybe even some heavy things that are bolted down - like engines. Certainly the bridge crew wouldn't enjoy the experience very much.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-27-09, 12:06 PM   #8
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

Here look at my post,

http://www.subsim.com/radioroom/showthread.php?t=157243
__________________
java`s revenge is offline   Reply With Quote
Old 10-27-09, 02:52 PM   #9
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
This is true. Running parallel to the waves causes the ship to roll - possibly even roll over. In a really bad storm a whole convoy would turn into the wind (and waves) and use just enough power to keep themselves stationary in that direction. This practice is called "heaving to". Into the wind is always safest.
And also it isn't very recommendable to show your stern to the incoming huge waves, at least not in a sailing ship! You have a large tendency to lose control of the ship when a big wave is pushing behind your a**s and the bow has an enormous tendency to dive under the water, even if you are not on a submarine!

Bow against the wind/sea is the safest practice
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 10-27-09, 04:08 PM   #10
rosentorf
A-ganger
 
Join Date: Dec 2008
Location: Germany
Posts: 76
Downloads: 79
Uploads: 0
Default

Imagine if that was possible to model, it would add a whole new dimension to convoy attacks. You'd have to tack/beat/run the course you actually want to go to intercept (Can I use these terms like this? I meant zig-zagging in case the mean course you want to go is perpendicular to the wind/parallel to the waves).

This would make you much slower and you had to really spend a lot of time on the bridge navigating - or an autopilot like your Navigator
rosentorf is offline   Reply With Quote
Old 11-06-09, 05:19 AM   #11
sav112
Gunner
 
Join Date: Oct 2009
Location: Scotland
Posts: 92
Downloads: 0
Uploads: 0
Default

Why cant they do the Waves right? No excuse in my view. Have the developers been locked away or have they not played something like forza-motorsport-3 with the cars having the right weight, power, grip weather conditions etc. that’s more or less expected these days that the physics is right on the money or have we jumped back to the early 90’s

I did not buy SH4 but did enjoy my SH3 that had some of the Mod’s on. I almost felt embarrassed for the developers as to what the modding community could do. Harbours had life, weather systems, torpedo wakes, better dials, better smoke and explosions, debris in the water after a sinking. All this added so much to the game you thought if these guys can do it why can’t the developers.


Its time for the developers to grow up, ships ramming each other or having not the slightest intelligence is a pure embarrassment. This is not the 90’s the Subs should feel right in the water and the sea state should be spot on and its effects in the new game and I hope they are. If not they should get developers in that can.


Not having a go at the Team working on SH5 but SH3 was so poor at times but still a good game, but they lost my sale on SH4 plain and simple with some of the bugs and lets face it rather poor programming.
__________________

Last edited by sav112; 11-06-09 at 12:05 PM.
sav112 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:24 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.