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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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Try www.commanders-academy.com ... take a look at the DW Wiki there as well as the File repository and the forum itself.
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#2 |
Machinist's Mate
![]() Join Date: Dec 2007
Posts: 127
Downloads: 3
Uploads: 0
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Something to consider is that going as deep as possible is not the stealthiest place to be. Generally speaking, just under the layer should mask you from surface sensors quite well because of something called the 'shadow zone' effect. If you are just beneath the layer, you may not even be able to hear the active pings and th general rule of thumb in DW is, if you can't hear the ping, it can't hear you.
Also, there's no real need to be at all stop with your towed array reeled in unless that's how you want it. All stop doesn't really increase your stealth that much because (I assume) you are a nuke and will make some noise no matter what. There is no advantage in having your towed array stowed unless you plan on doing some very high speed maneuvers in which you'd break the tow cable. The towed array is your best sensor, so keep it useable! P.S. Please don't play with "show truth" on the whole time, it completely destroys the point of the game which is to use the information you can get from your sensors/crew and make decisions. Besides, if you have all autocrew on you should be able to get a pretty good idea of what's going on around you; the TMA auto-crew is pretty damn good and the sonar auto-crew is good enough for your purposes. The other 'advantage' to not having truth on is that you begin to realize what reasonable sensor ranges are and when you might be detected. Last edited by NFunky; 10-25-09 at 04:54 PM. |
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Active detection is mostly about range, acoustic conditions, and aspect. Allow the pinger to get close enough to you, though, and he will pick you up. Sonar conditions, aspect, even your depth relative to the layer and SSP can change the distance at which he will hear you, but there is no magic technique that allows you to get "run over" without being detected.
Bottom, passive noise, arrays, etc. have no effect on active detections.
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