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Old 10-20-09, 09:50 PM   #31
U-48Kriegsmarine
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So those ring things that you click and appear around the periscope involve speed? How do you use them? I've never used any sort of manual targeting other than the stock, so I'm pretty lost!

Thanks,
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Old 10-21-09, 07:50 AM   #32
IFRT-WHUFC
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Default Great Work!

Great work on the GUI! Especially love the desk lamp shining on the charts! Awesome! only problem i'm having is in conjunction with the Open Hatch Mod Version 3 if i enable that it conflicts with the zoom levels! perhaps you could check this out?

Way To Go
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Old 10-21-09, 06:35 PM   #33
makman94
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Quote:
Originally Posted by U-48Kriegsmarine View Post
So those ring things that you click and appear around the periscope involve speed? How do you use them? I've never used any sort of manual targeting other than the stock, so I'm pretty lost!

Thanks,
oh i see U-48Kriegsmarine,this is a long story ! try find some tutorials about Olc's gui (you will find facts about the u-jagd rings in these tutorials) and also search (i didn't manage to find it for you) for a very good pictured tutorial made by Karamazovnew.i am sure that when you got these you will have your answers !

Quote:
Originally Posted by IFRT-WHUFC View Post
Great work on the GUI! Especially love the desk lamp shining on the charts! Awesome! only problem i'm having is in conjunction with the Open Hatch Mod Version 3 if i enable that it conflicts with the zoom levels! perhaps you could check this out?

Way To Go
Rick
hello Rick,

you mean the night filter e? yes,i like it very much too !
about the cameras.dat if you pay a closer attention to the first post you will read there that you must do some things first if you want to use a mod AFTER MaGui that uses cameras.dat too. you will find at the readsme of MaGui what you have to do.
you don't really expect me to make MaGui compatible with every mod that uses cameras.dat ...right?
thank you for your words
bye
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Old 10-22-09, 05:45 AM   #34
IFRT-WHUFC
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Quote:
Originally Posted by makman94 View Post
oh i see U-48Kriegsmarine,this is a long story ! try find some tutorials about Olc's gui (you will find facts about the u-jagd rings in these tutorials) and also search (i didn't manage to find it for you) for a very good pictured tutorial made by Karamazovnew.i am sure that when you got these you will have your answers !



hello Rick,

you mean the night filter e? yes,i like it very much too !
about the cameras.dat if you pay a closer attention to the first post you will read there that you must do some things first if you want to use a mod AFTER MaGui that uses cameras.dat too. you will find at the readsme of MaGui what you have to do.
you don't really expect me to make MaGui compatible with every mod that uses cameras.dat ...right?
thank you for your words
bye
It's ok i tweaked the file and got it working!!
thanks
Rick
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Old 10-23-09, 05:21 AM   #35
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Default The ''metal'' MaGui

The ''metal'' MaGui is out !

check the first post,is updated

bye
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Old 10-23-09, 08:50 AM   #36
Friedl9te
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Default Clockface

I prefer this clockface:






http://uploading.com/files/5bb6d59e/JunghansChrono.jpg/
http://uploading.com/files/bm127m15/JunghansChrono.tga/
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Friedl9te SilentHunter III Help Thread (Sorry in German)

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Old 10-23-09, 09:02 AM   #37
SeaWolf U-57
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thread updated on SHMF
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Old 10-23-09, 07:08 PM   #38
makman94
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I prefer the other one

Quote:
Originally Posted by SeaWolf U-57 View Post
thread updated on SHMF
you have a pm
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Old 10-24-09, 06:41 AM   #39
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Default Solution from weanpos officer

Simply love what you have done i Magui. But i am still an apprentice when it comes to manual targeting. When i have the time i try to do it manually but in a tight spot fx. a night attack on a convoy with destroyer escort i am still very much dependent on a firing solution from my weapons officer. I know Magui is made for manual targeting but for my own enjoyment, is there anyway to turn back on the possibillity of asking my weapons officer for a firing solution in Magui.
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Old 10-24-09, 09:21 AM   #40
makman94
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Quote:
Originally Posted by Nissum View Post
Simply love what you have done i Magui. But i am still an apprentice when it comes to manual targeting. When i have the time i try to do it manually but in a tight spot fx. a night attack on a convoy with destroyer escort i am still very much dependent on a firing solution from my weapons officer. I know Magui is made for manual targeting but for my own enjoyment, is there anyway to turn back on the possibillity of asking my weapons officer for a firing solution in Magui.
ok, i will do that for you (although i suggest you to ...'forget' this button )! give me some time
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Old 10-24-09, 09:54 AM   #41
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Originally Posted by makman94 View Post
I prefer the other one

Thats OK Makman, you did a good work !

But what you should know, is, that watches with that coloured clockface were designed and used by surfaced ships who throw depthcharges. It was not designed for and never used in subs. It is not accurate, as far as history is concerned. But everyone who likes it better should use it.
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Friedl9te SilentHunter III Help Thread (Sorry in German)
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Old 10-24-09, 10:15 AM   #42
makman94
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@Nissum : get what you requested from my filefront page

Quote:
Originally Posted by Friedl9te View Post
Thats OK Makman, you did a good work !

But what you should know, is, that watches with that coloured clockface were designed and used by surfaced ships who throw depthcharges. It was not designed for and never used in subs. It is not accurate, as far as history is concerned. But everyone who likes it better should use it.
hello Friedl9te,

thats ok too Friedl9te,i am not maniac with history (...my scopes have an x15 zoom level) ,its all about the gameplay.about the chrono ,some people (not me) are using...maybe....the colored lines to get the speed...and also i am fan to have more than one choices to get speed or range....etc
if you have allready layered down your chrono on my periscope image....please feel free to release it ! i am sure that there must be people that will like more this chrono

bye
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Old 10-24-09, 11:02 AM   #43
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Default Weapons officer

Downloaded it and put it in, works great. Thanks a bunch Makman. As soon as I am one of the elite kapitan leutnants at the manual targeting i will take it out again.
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Old 10-24-09, 01:21 PM   #44
Nissum
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Default The attack disc

Ohoy Makman

I am reading your manual about the attack disc and testing it in the game on a second monitor at the same time. The attack disc in the game and the one in the manual doesn´t lool alike, there seem to be missing a rotor in the game that is in the manual (Rotor E). Is there some kind of update to the disc that I haven´t got?l

Example 2: Determine a target’s angle on the bow knowing bearing and course

In point no. 2 you write " Turn the B disc until your true course (the 115° mark) is aligned with the 180° triangle mark on the A disc. " but i can´t seem to turn the B disc. No matter what I do it is only the D rotor that turns. What am I doing wrong. Sorry if I am being a total noob.
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Old 10-25-09, 01:27 AM   #45
makman94
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Originally Posted by Nissum View Post
Ohoy Makman

I am reading your manual about the attack disc and testing it in the game on a second monitor at the same time. The attack disc in the game and the one in the manual doesn´t lool alike, there seem to be missing a rotor in the game that is in the manual (Rotor E). Is there some kind of update to the disc that I haven´t got?l

Example 2: Determine a target’s angle on the bow knowing bearing and course

In point no. 2 you write " Turn the B disc until your true course (the 115° mark) is aligned with the 180° triangle mark on the A disc. " but i can´t seem to turn the B disc. No matter what I do it is only the D rotor that turns. What am I doing wrong. Sorry if I am being a total noob.
Don't worry Nissum,
you haven't 'miss' any version of attack disc.there are some (minor) differences between the disc of Olc gui and the disc in the pics of manual but it is better to be the way that you see in-game.

the middle ring (compass) is indented to be stable and is better to be that way showing always up the North.

now ,you don't have to turn the compass to match our course at 180 of bearing.the bearing ring (outer ring) is moving automatically as we changing our course.i represent the example 2 in the following pic. setted the sub's course to 115 .when sub finally is moving to 115 you will notice that the outer ring had automatically moved to show 115 at the compass of attack disc (see marks ''1'')
so ,you skip the step of the manual that telling you to turn the compass

next,you set the target's course (we know it for the example 2)
turn the inner ring to show you 150 at the compass of attack disc
another reason that is better the way this disc does things is exactly this: the course of target as represented on the attack disc is exactly how it will look if you have drawen target's course on navmap(at navmap always North is up,too)
(see mark ''2'' for all these)

next you place the bearing ,the example is telling us that the target is at bearing 65 port,which means that the bearing is 360-65=295.now grap the edge of the bearing pointer (the one with the black arrow pointing to the outer ring)and place the arrow to show the 295 on bearing ring
(see mark ''3'')
read the AOB (look at the pic where the aob is showing)

about the vorhalt 'missing': this part of attack disc was used to get the gyroangle.it is not included for two reasons.first ,the attack disc was too 'heavy' with all these divices and was confusing me,
and second (and more important) is that using the discs to find the gyro is not very simple procedure.it is better to do this on your navmap once you have determine the target's course

ps:the tools needs a lot of studing Nissum,don't expect to 'get' them with one glance.the capabilities of these tools are ...'infinite'. ''studing'' is .....your friend here
bye
pic:
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Last edited by makman94; 10-25-09 at 01:43 AM.
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