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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1441 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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For what? Crewman down on the deck, crying for their mothers, ringing ears, a concussion, blown ear drums, and a gigantic migrane headache that lasts hours each day as I try (and I emphasize "try") to dodge depth charges morning, noon and night. Good God man, "thank you very much?" For what? Unleashing the hounds of hell?
![]() p.s. rumour has it the developer works for a UBI competitor--a Japanese company. Last edited by I'm goin' down; 10-16-09 at 12:57 AM. |
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#1442 |
Rear Admiral
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Oh come on, its not THAT hard.
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#1443 | ||
Rear Admiral
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For those following the 1.8 beta, new updates have been posted.
Patch 1, version 7: Quote:
Patch 4 , version 3: Quote:
http://forum.kickinbak.com/viewtopic.php?f=36&t=1785 |
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#1444 |
Watch
![]() Join Date: Aug 2009
Location: South Africa
Posts: 27
Downloads: 227
Uploads: 0
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New Patches
Thank You very much. Downloaded and applied the two patches.
Shift N now works correctly. Crtl B= Repeat last report still has a problem. it still repeats "Yes sir". Otherwise up to now everything else seems to be running fine. Thanks once again for all the time and effort you put into SH4. Have a great weekend. |
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#1445 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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thank you
Implementing, will take the boat to the central phillipines, late 44 for a spin
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#1446 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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This is the best Mod available for SH4! Thanks Duci
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***THE GENERAL*** |
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#1447 | |
Pacific Thunder
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![]() Quote:
Chorus: "Land of submariners and their feats! The place of warm beer, no ice and seasoned goony meats! Row, row, row your boat quickly across the way! Merrily, merrily, merrily, merrily off we go to play! We "borrowed" a gig and captured the highland! And buried the beer over there, on Sand Island!" Never know, MyLai may have a cute friend; you know how that goes. I see you found the 2nd stanza - nice going! We almost have it Carlos. LCDR Becker couldn't have fallen off the face of the earth - maybe he will pop up someday and give it up (if he remembers) or maybe someone besides us liked it too and saved more. Anyway, Hi, and Happy Hunting! Art PS: oops - pardon my off topic post Ducimus.... |
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#1448 |
Watch
![]() Join Date: Oct 2009
Posts: 15
Downloads: 73
Uploads: 0
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Hi there.
Is there any possibility to get free camera back (on the higher difficulty level than easy)? In FAQ there is only mention about previous/next camera. |
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#1449 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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Ducimus
"Beautifull Midway" was off topic but good to see old shipmates do remember!!! PTC is recruiting once more, sorry but if its on TMO´s thread everyone will see it ![]()
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#1450 |
Bosun
![]() Join Date: Jun 2009
Posts: 68
Downloads: 10
Uploads: 0
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Ok I just installed TMO with the hotfix and optics fix in the correct order and all seems to be working well enough. Couple of issues I was hoping some of you could help me out with. While I know some of this is to make the game more challenging I would like to know how to speed up the external camera. Even moving in conjunction with the shift key it is horribly slow. It looks like they have disabled external view when submerged, is this correct? Is there any way to re enable it? I like my eye candy. Other issue the gramophone enabled displays a list of data instead of the actual gramophone though the buttons are at the lower right corner of the page and function correctly, I thought I saw a fix for that but if you could point me in the right direction. Um, other then that not a whole lot of issues however when you are in the command room and you click on the periscope in the virtual sub interior the teleports you to the other side of the scope, is that normal? Does anyone know of a fix for time compression as it seems very buggy though it has always been. The other day I got 3 dude torpedoes in a row is that normal? Is there a way to reduce the percentage of duds without totally eliminating them. I like the mod but it seems to me it goes a little bit overboard on a few things that I would like to tweak to my liking. Thanks all.
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#1451 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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at what date you had your 3 duds.. .prior to mid 43 that would be within possible parameters
later on it would be extrange if in doubt go to JSME and print a list of enable mods and post it down here, maybe something is in conflict enjoy the Pacific
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#1452 |
Bosun
![]() Join Date: Jun 2009
Posts: 68
Downloads: 10
Uploads: 0
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Hum, don't remember, in a u-boat moving in on Perle Harbor.
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#1453 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I know you can crash dive a boat to max testing depth. Normally the boat making a crash dive level off at 160 feet +/-. What button, key or dial do you hit to have them go straight to maxmum depth. The crash dive button?
My problem is not dud torpedoes. I have seen lots of them. My problem is avoiding dds after I have launched an attack. They always find me. The torpedoes say, ![]() ![]() |
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#1454 | |
Watch
![]() Join Date: Oct 2009
Posts: 15
Downloads: 73
Uploads: 0
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![]() Quote:
Anyway, I'm totally new SH player, never seen this series before. I haven't even start any campaign, I've been testing mods and trying to learn manual targeting. And when I'm reading your posts I'm realizing that TMO is maybe a little bit too harsh for a newbie like me who don't have any experience even with stock game. Maybe I should start with GFO mod or something first? Get some practice, learn the game. What do you think, guys? |
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#1455 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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