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Old 10-14-09, 09:54 AM   #46
mookiemookie
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The nav map thing sucks, but it's not a game breaker. Ah well.
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Old 10-14-09, 07:18 PM   #47
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Originally Posted by mookiemookie View Post
The nav map thing sucks, but it's not a game breaker. Ah well.
Ja, we can survive that.
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Old 10-14-09, 07:33 PM   #48
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Bites ultra real navigation in the ass though. I hope this gets realized someday. Then just getting to your patrol and back without running aground or something can be a prize of it's own. Plus you may learn some stuff that would come in handy if you are ever shipwrecked on Gilligan's Island.
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Old 10-18-09, 10:34 PM   #49
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Default Realism.

Well,,during a time when I was doing quality/patch testing for a space sim that made it fine in sales, this question came up about the realism in the spacship/mothership. Somebody asked about how to have people walking around and doing their daily routines on the ship and walk around.
Of course this was some CPU generation back, but it was a balance of what would happen when all these 500 little guys started to move around inside the ship and do their things and of course the CPU is working on this, overtime, and smooth this out with all the rest going on the screen.
I think the answer from one of the programmers showed this: ",,the only thing I have to do is a game within the game".As I said this was some CPU generation back, but I think that "moving" realism, i.e. smart interaction a la NPC action that one could see now and then in Oblivion is possible, like when I did a break in Oblivion and the man missed hitting me and hit the woman instead and she killed the man while I was watching was impressive sponatanious AI for a game, but with a price down the road....that you need a real beefy system for example.
What I'm referring to here is the level of AI in Wolfpacks and interaction and belive it, I want Wolfpacks too..no doubt.
...and I do agree with Sailor Steve
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Old 10-21-09, 09:49 AM   #50
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21.10.2009

Will SH5 allow the ability to command a sub fleet or squadron from a naval base thereby determining duty rosters, assign commanders their boats, and establish objectives?

Our focus is to create the perfect German submarine experience, with the highest detail current technology allows in real time. Silent Hunter is not about surface ships, is not about strategic decisions. What truly means Silent Hunter is life of a captain, his boat, his crew, a desperate battle for survival they themselves may not understand or agree with, sinking ships, live a drama on the high seas.


Will Silent Hunter V have added the Dynamic Shadows feature?

SH5 already has dynamic shadows – check out the screenshots, for example, here are some that we made for SubSim! It’s pretty cool and it brings ships and other units to life, integrating them in the visual environment of the game.


Will more elements limit the max duration of your patrol in SH5? (ex: food, water, medical supplies, crew morale, crew wanting to return home after a long period etc)

In SH5, crew morale is the deciding factor; the longer you stay on patrol, the more affected the crew is, and the less you are able to demand that “extra mile” from them. The morale system takes into account many modifiers that represent factors such as the “longing for home”, exhaustion, lack of food, while we chose not to bother the player, the U-Boat captain, with mundane tasks such as managing the food inventory.

Is it going to be possible to manage our own realism (like in sh3), or we will stuck again on easy, medium, hard and realistic mod (like in sh4)?

Actually, SH4 allowed full customization of the realism settings, but the options were hidden in the captain’s office. Click on the radio on the left side of the room. For SH5, we will of course let the player tune the realism and difficulty options to whatever combination he sees fit.
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Old 10-21-09, 09:51 AM   #51
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Who's picking these questions? Sheeshk...
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Old 10-21-09, 10:10 AM   #52
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signed. dumb ones...picked out. the information progress grows to a kind of stupid, uninspirative Q&A game.



sad. but i think the stage of the game only allows such useless information.
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Old 10-21-09, 10:14 AM   #53
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signed. dumb ones...picked out. the information progress grows to a kind of stupid, uninspirative Q&A game.



sad. but i think the stage of the game only allows such useless information.
Possibly, but why ask questions that we already know the answers to, like the dynamic shadows question? And the difficulty settings question is just completely stupid because it highlights a fundamental misunderstanding of how the realism options worked in the previous games.
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Old 10-21-09, 09:17 PM   #54
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I'd never thought of the food thing before. Now that they mention it though I kind of wish it was lol! Would something like that be possible to mod in?
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Old 10-21-09, 09:38 PM   #55
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I'd never thought of the food thing before. Now that they mention it though I kind of wish it was lol! Would something like that be possible to mod in?
Fuel does the same thing as food . If you run out then you are a bad bad captain .
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Old 10-22-09, 01:10 AM   #56
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The moral/morale seems like a positive step, as long as giving orders does not lower it.
One can surface poorly with one order. Doing it as safely as possible takes more time and orders. I hope the safer thinking CO isn't penalized.

That the realism settings will be fully customizable is also a good news, IMO.

The poor devs had to draw their questions from what impresses me as a cartoon site.
As long as they read what's on THIS site, we should be in good shape.
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Old 10-22-09, 07:46 AM   #57
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To summate then, SH5 will be indentical to SH3 but with a tweaked SH4 engine. No wolfpacks, no real navigation, just more of the same old rope only with shiney bits.

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Old 10-22-09, 07:51 AM   #58
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To summate then, SH5 will be indentical to SH3 but with a tweaked SH4 engine. No wolfpacks, no real navigation, just more of the same old rope only with shiney bits.

Let's hope not.
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Old 10-22-09, 10:39 AM   #59
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To summate then, SH5 will be indentical to SH3 but with a tweaked SH4 engine. No wolfpacks, no real navigation, just more of the same old rope only with shiney bits.

Not exactly, at least AI U-boats have been confirmed
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Old 10-22-09, 10:41 AM   #60
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To summate then, SH5 will be indentical to SH3 but with a tweaked SH4 engine. No wolfpacks, no real navigation, just more of the same old rope only with shiney bits.

I think this assumption is premature at best.
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