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Old 10-21-09, 03:14 AM   #23
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Default gutted - great job

I have completed three of the videos. You have done a superb job. Congratulations. I am surprised that YouTube only indicates that around 100 people have watched them. Yours is a very sophisticated piece of work. It will take some time to practice the techniques in a game setting.

By the way, I went back to your initial attack scenario when you first opened the thread. A troop ship was accompanied by two destroyers. I was in shallow water and lined up for an attack using the Intercept Wheel. The lead destroyer passed and then returned and laid down depth charges, but they missed. My target, the troop ship, reached the intercept point, and I fired 6 shots. The first missed its bow. The other five either were duds that either failed to detonate on impact, or shots that beneath its keel. Its keel was 28 feet and my torpedoes were set at 20 feet. Aaargghh!

After the torpedoes were fired, I dove to avoid the destroyers. The sea bed was only in 80 feet, so I submerged to 75 feet. That is not deep enough in TMO 1.8 beta. I was depth charged and sunk in 10 minutes. Double Aaagghh.

Notwithstanding that I am now deceased, your whiz wheel is reliable. It is a challenge for some like myself to grasp, but is well worth the time spent to understand the concepts underlying your program. It is a great teaching tool. Thanks for sharing your program with us.

Last edited by I'm goin' down; 10-21-09 at 12:06 PM.
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