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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Guys, it was announced months ago. Digital Trucker has things going on in his life that are a lot more important than decorating the conning towers of virtual submarines, as great as those are. He announced he would have to step away for personal reasons. Sqk7744 has been away for longer than that.
When he left, DT carefully laid out the tools of the trade, asking for someone to step up and take over the Battleflags project. No one did. TwinStack, I hereby nominate you, if you're willing, to step in here and work your great magic as you see fit. You certainly have the talent and the eye for detail it entails. Unfortunately, when someone volunteers to help, sometimes others take it upon themselves to demand service as a right. There is no right to confiscate the time and life of a volunteer. I think we should discuss nicely what's going on here, if anything IS going on. And we should do it with appreciation for the time and skills (if any) which are offered. You guys are my friends. You know I'm not saying this to be nasty. It's fun to work on something of your own volition and offer it to the community. It is NO FUN to then be subject to the demanding masses squawking for service and attention. That is the number one reason for modder burnout.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
Lieutenant
![]() Join Date: Jul 2009
Location: Tacoma,Wa
Posts: 253
Downloads: 97
Uploads: 1
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After I get moved I will be coming back to do skins but Real life comes first.
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![]() Home of the Unorthodox Naval Shipyard
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#3 | |
Swabbie
![]() Join Date: Nov 2009
Location: germany
Posts: 8
Downloads: 69
Uploads: 0
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toaday I have sent one war patrol report to you. About 1.3 million tons, 200 ships, or last 3 patrols with the USS Balao 86 ships. To often refueled within a patrol. Hopefully is not to much work, but it may a good challenge to create a nice kill flag to show that on my tower and in this forum. And I go crazy to see your nice creation. ![]() Thanks a lot. No ship is secure on the sea. ![]() |
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#4 |
Stowaway
Posts: n/a
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#5 |
Swabbie
![]() Join Date: Nov 2009
Location: germany
Posts: 8
Downloads: 69
Uploads: 0
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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I think the Killflags site is down as the captains who administered it are taking a break. See the posts above for information. Note the following re the 86 ships sunk.
A Balao payload is 24. Sixteen torpedeos in the stern compartments and eight aft. If you sink one ship per torpedo, you would expend a total of 96 torpedoes in four journeys (initial mission plus three refueling stops) [24 torpedoes per payload x 4 mission/refueling stops = 96 torpedoes]. Assuming you sink one shp per shot, it is not possible to sink 86 ships if you only refuel and replenish the topedo payload three times. If add to the refueling stops the initial mission departure (for a total of 4 journeys fully armed), that would creat a possibility, but a slim one. (86 targets sunk/24 torpedoes per payload = 3.583 missions [rounded to 4.0 consisting of the initial mission plus three refueling stops]). Since 86 ships were sunk, ships were sunk at the rate of 1 ship per every 1.14 torpedoes fired (1.14 = 96 torpdoes/86 ships sunk). This is a kill rate per torpedo of 89.58 percent (89.58% = 86 ships sunk/96 torpedoes fired). I submit that this is an impossibility unless manual targeting turned off and/or you have unlimited torpedoes. Almost 90 percent of targets were hit and sunk with one shot. That is unfeasible and extremely unlikely. Experience tells us that many ships, like warships, take multiple hits before sinking. Play with unlimited torpedoes and you can do it, but it is not realistic. Further, you can sink ships forever if you continue to refuel. But that is not realistic either. Other than that, congratulations. ![]() Last edited by I'm goin' down; 11-23-09 at 11:48 PM. |
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#7 |
Swabbie
![]() Join Date: Nov 2009
Location: germany
Posts: 8
Downloads: 69
Uploads: 0
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I"m going down
Thanks for your message. I have never made a screenshot of patrol end report, when I come back to the harbor. You see the sunk ships, total sunk tons and so one. If you exactly discribe the way to make screenshots of the game, I will deliver your information. Than all your accountings of killrates, percentage and more will be resolved. Best regards. takeoffde. [DEPENDANCIES] #1 PE4 Install main="PE4_high quality bow and stern wakes (stock SH4 lower FPS)""Ship pack 1""FJB Camera Mod for Game Fixes Only Mod v1.1""different smoke (1.4, 1.5, RSRDC)" ASW_9.0_STANDARD_1.5="V_3_7a_IJN_Sub_mod_JyunsenB" (2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res)="(3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res)""(1) RUIM v1.0 for SH4v1.5 (Hi-res)" (3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res)="(1) RUIM v1.0 for SH4v1.5 (Hi-res)" V_3_7a_IJN_Sub_mod_JyunsenB="(1) RUIM v1.0 for SH4v1.5 (Hi-res)" ROW Sound Effect v_9="Spaxs SH4 Uboat SPEECH FIX_V8" Webster's Missing Voices Fix for v1.4 & v1.5="11 New Ships + Yamato AA Fix by Miner1436" Spaxs SH4 Uboat SPEECH FIX_V8="Dowly's NeinHerrKaleu Mod" [MODS] Game Fixes Only Mod=1 Carotio_SH4_TrukCoralHarbourCityLocations=2 #1 PE4 Install main=3 #2c PE4 Special effects for NSM4 Light=4 #3_PE4_c_Submarine_Stock_caustics_rolllpitch_deepe r=5 #4 PE4 Ship_debris_SH4_with bodies=6 PE4_high quality bow and stern wakes (stock SH4 lower FPS)=7 ROW Sound Effect v_9=8 ASW_9.0_STANDARD_1.5=9 Ship pack 1=10 V_3_7a_IJN_Sub_mod_JyunsenB=11 Webster's Better Waterline Colors for v1.4 and v1.5=12 Webster's Better Air Patrols for v1.4 and v1.5=13 Webster's Smaller Rain v2=14 (2) RUIM v1.0 for SH4v1.5 Enlisted Ranks add-on (Hi-res)=15 (3) RUIM v1.0 for SH4v1.5 Awards add-on (Hi-res)=16 (1) RUIM v1.0 for SH4v1.5 (Hi-res)=17 Spaxs SH4 Uboat SPEECH FIX_V8=18 Webster's Missing Voices Fix for v1.4 & v1.5=19 SH4 Authentic Flags Mod=20 FJB Camera Mod for Game Fixes Only Mod v1.1=21 Webster's Improved GE Torpedo for v1.5=22 11 New Ships + Yamato AA Fix by Miner1436=23 Extra ASW ships for Japan=24 merchant skinpack release=25 German Map Labels v1.0=26 Webster's Improved US Torpedo v1=27 different smoke (1.4, 1.5, RSRDC)=28 Dowly's NeinHerrKaleu Mod=29 SS285 USS Balao HI-RES Weathered=30 ***** There are no cheats on my stock 1.5 Last edited by takeoffde; 11-24-09 at 02:39 AM. |
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#8 | ||
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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There is no need to insult the man, when you don't have your facts straight. You have no idea how many torpedoes he fired. A "patrol" is considered leaving your home base, sinking ships, and returning to base. He said and I quote: Quote:
Peabody
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#9 | |
Canadian Wolf
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He and sqk did awesome work here. As it should . Look forward to your return FADM. |
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#10 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I have been stuck in the sea floor pumping water for a few months. I have been down here so long I thought this was Real Life.
![]() Oh, by the way, my Gato, designed by DT and decorated by Gunfighter is the prettiest and finest in the fleet. ![]() |
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#11 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
![]() Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#12 |
Navy Seal
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A pretty sub is a happy sub, except when you have to pump water out of it for a few months. These guys were amazing and I'm sure that when others get Killflags back up to speed they will be amazing too!
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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