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Old 10-19-09, 07:58 AM   #7
Hitman
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The main problem with night surface attacks is, as already said here, that the hell breaks loose when your first torpedo hits. Starflares, reflectors, and everything lights the zone up as in daytime, and then the merchants start shooting at you with too good accurancy. In real life accounts I have readed, the Kaleuns were able to steer out into the darkness again quite fast, but in the game the enemy pinpoints you for illumination with flares and reflectors with incredible accurancy. I have therefore tweaked my UZO interface for attacks at a slightly larger distance, 1000-2000 metres depending on the size of the ship, and I always attack from outside and turn 180º and hit flank speed after releasing the torpedoes. With a bit of luck, when they impact you might be far enough to prevent being located inmediately with flares and reflectors.
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