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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4816 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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#4817 | |
Gunner
![]() Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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![]() Could some kind person give me a link that can download all the files in one i really want play this game |
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#4818 |
Swabbie
![]() Join Date: Nov 2007
Posts: 11
Downloads: 7
Uploads: 0
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This is the link if you want to download all the files at once:http://www.filefront.com/12764641/GW...orrent.torrent
You need to use this program for downloading:http://www.utorrent.com/ |
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#4819 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Irish1958 ![]() |
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#4820 |
Nub
![]() Join Date: Apr 2002
Posts: 2
Downloads: 0
Uploads: 0
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I was wondering if someone could offer some advice. I have just begun to play SHIII on my Vista laptop. It won't play on my older XP desktop without crashing. It seems to play OK now although I haven't gotten very far into the game yet. I am in the Naval Academy.
I am having trouble controlling my mouse cursor. It is very loose and sloppy and slides all over the place. It is like using a pendulum for a mouse. I have been toying with all my mouse settings but nothing has worked so far. The cursor is OK in the game until I actually start an exam or a mission and then it changes to sloppy mode. Also, partly because of this, the large compass keeps popping out on the right. Fighting with the mouse and the compass is harder than the game. Is there any way to disable the large compass? It is more trouble than it is worth. Any advice? thank you very much. |
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#4821 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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There is a way to disable the large compass by messing with the menu_1024 file, but adding RAM will probably solve both problems. Also, you didn't install the game in the program files, did you? http://www.subsim.com/radioroom/member.php?u=217546
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Irish1958 ![]() |
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#4822 |
Nub
![]() Join Date: Oct 2009
Location: Portland, Oregon
Posts: 4
Downloads: 7
Uploads: 0
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a few bugs? changes? Mouse auto-fire 'feature'
Hi everyone, my first post here YAY!
love this game, play the heck out of it, on my 3rd campaign now due to GWX updates and windows crashes, heh. Cannot say enough about the work that went into this mod. REALLY made me get intrested in submarines, as i'm already a WWII buff, but i'm an Air Force guy by training. Anyways, with that in mind, i loaded up GWX 3, and was a little concerned at a few changes i was noticing. 1)the first was that i keep firing torps after panning around in the periscope glass with the mouse, or UZO zoom...i couldn't figure out what was going on, and then noticed after lft clicking and looking around, [unless you F3 or elsewhere] to get back out, your very next left click is auto moved to the firing button! What is with THAT? ![]() 2) when zooming in with binocs at night [not sure about other times] and then presing keypad 'Del' key to hide gauges...approx 10 seconds goes by and then the screen just goes all dark black, whereas you can't see anything...strangely, unhiding the guages brings the brightness back up. Anyone else notice this? 3) Lately they've behaved normally, but on my first few patrols there woudl be one guy in his shirt, in the rain, with the others in raincoats, and vice versa on a sunny day..they would have raincoats on for quite a while... seemed to work perfectly in 2.1 ![]() 4) it seems there are a LOT more ship encounters, and also, i seem to get pretty lucky destroying merchants with 1 torp set at impact at 2 meter draft, then pounding a few shells below the water line...seems a lot easier than before..almost too easy now. I easily got 5-6 ships just on the way out to my patrol grid on my second patrol, with the earliest crappy torps!?!? i havnt had one fail on impact yet?! ![]() sorry so long of post, can anyone shed some light here? are these install bugs? corrupted files etc? Last edited by mobias; 10-18-09 at 12:47 AM. |
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#4823 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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Just bumping this along. Anyone got a fix they can recommend me?
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#4824 |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
Uploads: 0
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its probably because he enabled 16km view but didnt roll back sh3 cmdr (if he uses that) before he did it.
disable the mod, roll back cmdr, enable the mod that should get it working ![]() |
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#4825 |
Ace of the Deep
![]() Join Date: Aug 2008
Location: Melbourne, AUS
Posts: 1,043
Downloads: 34
Uploads: 0
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Thanks Morts, worked a treat.
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#4826 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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What mods/addons are you using? Did you install GWX3.0 on a new, fresh, patched install of SH3 v1.4b? If using Vista, did you install outside of the program/program86 folders?
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Irish1958 ![]() |
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#4827 |
Chief of the Boat
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Welcome aboard mobias
![]() A few more details as per above post and you should soon be sorted ![]()
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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#4828 |
Nub
![]() Join Date: Oct 2009
Location: Portland, Oregon
Posts: 4
Downloads: 7
Uploads: 0
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Thanks guys-
I know what you mean Irish, too fast, so i was smart and got out after 4years, rested a couple, then rejoined in the guard...much slower and more relaxed... ![]() So here's me answers: What mods/addons are you using? Did you install GWX3.0 on a new, fresh, patched install of SH3 v1.4b? fresh install on XP sp3 patch 1.4b, then GWX 3.0 -downloaded newest SH3 commander 3.2.0.203 -added Commander .cfg files from GWX for that. -used GME v2.2.0.120 to activate: 16k atmosphere Merged Campaign Enhanced Damage Effects Integrated Orders Main movie - Das Boot Axis Mediterranean Aircraft Skins English Nav Map and Grid Refs Open Hatch Mod VIIC41 Player Sub Alternate Loadscreen -Full Circle GWX2 - No RING RING mod by Melendir Forgot to mention also, when I click full flank speed, the needle moves to it, then strangely bounces back to zero power! I thought at first it was a result of the Model effects 'malfunction' option in SH3 Commander, but my next patrol did the same thing..i'll try it another go just in case... Also, i noticed the map does display english text, only when zoomed out pretty far, when you zoom in to 'realative' normal map view distance, the text pops back to German! not a big deal, but kinda funny. Not sure if that mod is supposed to act like that or not. Thanks for any help mates! question, do I have to roll back the commander at the end of every game exit? maybe I should just try unloading and re-loading the above mods as I saw above?
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“Be who you are and say what you feel because those who mind don't matter and those who matter don't mind.” ~ Dr. Seuss |
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#4829 | |
Gunner
![]() Join Date: Oct 2009
Location: Leeds (England)
Posts: 91
Downloads: 75
Uploads: 0
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#4830 |
GWX Project Director
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