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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Apr 2005
Posts: 459
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We've all seen how much the various modders have been able to do to get playable surface ships working in both SH 3 & 4, despite the sims not being designed to do so. And there seems to be a definite interest on the part of many of us bystanders in such mods. Ubi/the devs have to be paying some attention to this, so do you think such an addon could ever be in the cards? Or do you feel that such would detract from their main mission, building sub sims? You'd think Joe Gamer would have a definite interest, as on the surface (pun intended
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#2 |
Eternal Patrol
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Surface warfare is cool. One thing about "hardcore settings": The captain of a surface ship does even less than the captain of a submarine, action-wise. A real hardcore setting would never use the rangefinders, or anything else for that matter. He would just give orders.
On the other hand I always manned the main rangefinder when I played Destroyer Command. The guns were always popping off one at a time, when in reality the Fire-Control Officer would fire them all as a unit. To make that happen I had to do it myself. Fun, but hardly realistic. I doubt there will be a surface version right away, but it could concieveably happen. I'd love to see a new version of DC, at least with corvettes and destroyers. Big ships could come later. They might actually get me to multiplay with something like that.
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#3 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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SH3 is very popular, stable game. It is strange but SH3 in my opinion is more popular than SH4 especially for multiplayer games.
Unfortunately, dev team had almost perfect environment but then didn't public dedicated mods for other uboats (allied submarines) or playable surface ships. They chose other way and did revolution - a new engine (still bugged) new graphic. That's true it was tragedy. But what do the dev team to help his opinion? Playable ships add-on? Not - add-on changes sides. They return to the tested way: german uboats With more locked environment for modders. OK. What next? SH5? Fine. Now UBI knows SH4 was mistake. But do they know why? They return to source - they do step back. Again ONLY German uboats. No other. Single mission / campaign for allied submarines ? other axis sides? Adversarial mode in SH4 was fatal? OK, delete it! Forget about it. UBI forgot about one thing: At 2005 wasn't good sub simulator. SH3 was big news! In SH3 was almost perfect environment with high interaction with player (bad visibility, rain). Players want news. And how long can you go inside submarine? Real-time day? Two days? At the rest time the "captain" will sit on central room "and play with SH3". Conclusion: If SH5 will be good "climatic like SH3" game, without many bugs, opened for modders and multiplayers (try to play via UBI on multi? try it you will understand what I mean) the DEV team add new one... "Playable surface ships"? or "Return to the Pacific" as US or Japan ? One thing (for dev team): If the core game is singleplayer, why the piracy protection is added for multigames? (result: kill this mode because connection problems?) Use piracy protection for patches not for multi...
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#4 |
Stowaway
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I think perfecting the subs is challenging enough.
The learning experience never ends. The more one learns, the more one realizes how much more there is to learn. Only the beginner "knows" it all. |
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#5 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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#6 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
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I think with good 3d models, and a good damage model, my team and I can do the rest. I just want the above, 3D models and damage!
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#7 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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#8 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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Of course is possible to play 4 vs 4 with manual recognition of target (enemy? or my friend?) but internet connections problem (piracy protection) kill multiplayers game. Better environment is SH3...
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#9 |
Watch
![]() Join Date: Mar 2005
Posts: 24
Downloads: 59
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Destroyer Command 2 !!!!
I remember the beautiful battle between subs and destroyers, in "silent hunter II" and "destroyer commands".
Maybe someone have to notice that if they produce Silent Hunter 5, he can sell Destroyer commands to all the players who buy silent hunter 5. Help me to make this possible. thank you Skanner |
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#10 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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DC2 could be nice addon for SHV if they decide to make an addon at all that is.... (depends on SHVs sales) P.S there is already a thread for this here. http://www.subsim.com/radioroom/showthread.php?t=157374 |
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#11 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
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I very much miss the "silent hunter II" and "destroyer commands" days.
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#12 |
Mr. Bad Wolf
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It's not that I personally would play DC2, but I would love to play multiplayer against someone playing DC2 instead of a fellow wolfpack SH5 player.
And vice versa, I think some of those who prefer surface naval games would find it more amusing to play against a human uboat/submarine player. Ubi should consider creating it.
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#13 |
Fleet Admiral
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I would be very interested in a high fidelity destroyer anti-submarine simulator. DC1 was a good start, but there is plenty of room for improvements concerning sonar tracking.
I would buy a high fidelity anti-submarine simulator. ![]()
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#14 |
Navy Seal
![]() Join Date: Mar 2000
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Actually, the SH II/DC interop was a real duck. Also, Destroyer Command did not sell, which is why you have not seen a new one since. Also, the quality of the SH series increased greatly once interoperability was abandoned, resulting in a vastly superior gaming experience. For those reasons, a return to SH/DC multiplay would be one of the last things I would want to see.
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#15 |
Sailor man
![]() Join Date: Nov 2006
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Then have a look at Chinese's WSM-mod and you'll see how many people would buy a DC2.
I played DC and i had trouble with it. Play SH2 and you get showered in depthcharges. Play DC and you can only drop a few and run out before finding the correct depth. Maybe it's my fault, but it wasn't fun. WMS IS fun and would be even better, if the AI would be trained in surface combat (adding smoke-screen and DD torpedo-attacks) and maybe even launching planes from a CV if a capital-ship feature is added. Also have a look at the thousands of Navyfield-palyers. Imagine a full 3D Navyfield ![]() |
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