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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Apr 2009
Location: Finland
Posts: 80
Downloads: 67
Uploads: 0
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This is ridiculous. Bismarck vs 4 battleships and 10 destroyers.
3 battleships sunk (Rodney, Hood, Renown) 1 battleship heavily damaged (Nelson) 7 destroyers sunk ![]() GODDAMMIT THEY CANT HIT ANYTHING! I MEAN 4 BATTLESHIPS AND A PACK OF DESTROYERS AGAINST A SINGLE BATTLESHIP? I DIDN'T TAKE ALMOST ANY HITS AND I WOULD HAVE SUNKEN THEM ALL BUT MY AMMO RUN OUT. YOU MUST FIX THIS BUG IN 3.1 Sorry for the caps lock (cock slap). Btw, I have notied that in multiplayer haven't got this problem. Prinz Eugen in Narvik sank quickly. I even got some guns and key components destroyed.
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Water is important. If there would be no water, no one could learn to swim and everybody would drown. ![]() |
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#2 |
Watch
![]() Join Date: Mar 2010
Location: England, UK
Posts: 20
Downloads: 71
Uploads: 0
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I find changing the crew rating in the .mis file for the ship/s you're up against gives me great variation in setting the performance of guns against me. I've associated .mis files with wordpad and open them and alter them as i like (I realise I can also alter ratings with the mission editor, not sure as precisely though).
For instance, if I set the opposing ship/s crews rating to 5 or 4 in the .mis file, that's pretty lethal. If I set it to 3, it's more even or I get the better of it. I like setting up mega battles eg Hood, Prince of Wales. KGV, a couple of US battleships against Bismarck. Yamato, Prince Eugen, Scharnhorst. I either play a watching brief as a sub or an active role - playing Bismarck or Scharnhorst. I like the fact that you can tinker with the crew rating of each ship (including your own ship) to even things up, giving some a 4 rating and some a lesser 3 rating to balance up the contest. This really is a fantastic mod IMO and I can't wait for even more from Chinese U7, great. |
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#3 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 22
Uploads: 0
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Von Talon,
Have you changed the AI Cannons Max Error Angle? This is a must for this mod. If you haven't, go to <WSM install directory>\data\Cfg and open the Sim file in Notepad. The second block of code there looks like this: [AI Cannons] Max error angle=40 ;[deg] Max fire range=30000 ;[m] Max fire wait=0 ;[s] Change the max error angle to about 3. I find that this makes the AI ships' accuracy equivalent to my own crew's. |
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#4 |
Nub
![]() Join Date: Apr 2010
Posts: 3
Downloads: 1
Uploads: 0
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I wonder what happened to Chinese U-47?
![]() He suddenly stopped posting almost nine months ago even though he had new mods to release. I hope he's okay and he didn't get in any trouble or anything. ![]() |
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#5 |
Sonar Guy
![]() Join Date: Jun 2008
Location: Galway-IRELAND
Posts: 397
Downloads: 179
Uploads: 0
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Last activity 12 11 09. That's all I can find.
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#6 | |
Watch
![]() Join Date: Mar 2010
Location: England, UK
Posts: 20
Downloads: 71
Uploads: 0
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I love the work he's done for us and am really looking forward to more. |
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#7 | |
Seaman
![]() Join Date: Dec 2008
Posts: 33
Downloads: 26
Uploads: 0
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He has a new site http://www.ubs47.com/ |
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#8 | |
Gunner
![]() Join Date: May 2013
Posts: 95
Downloads: 352
Uploads: 0
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#9 | |
Swabbie
![]() Join Date: Apr 2010
Posts: 5
Downloads: 18
Uploads: 0
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#10 |
A-ganger
![]() Join Date: Apr 2009
Location: Finland
Posts: 80
Downloads: 67
Uploads: 0
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No, It was career. It was task force west from Fär-islands. I can't remember the exact date, becouse I got a new computer and SH3 not working..
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Water is important. If there would be no water, no one could learn to swim and everybody would drown. ![]() |
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#11 |
Bilge Rat
![]() Join Date: Aug 2008
Posts: 1
Downloads: 31
Uploads: 0
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Has anyone figured out how to make it easier to detect enemy aircraft?
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#12 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Yea, what he said, where is the link to 2.0 for the WSM?
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#13 |
Ensign
![]() Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
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#14 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Or this one ... http://www.silenthuntermods.com/foru...hp?topic=296.0
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#15 | |
Swabbie
![]() Join Date: Mar 2011
Location: UK
Posts: 13
Downloads: 1
Uploads: 0
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![]() but in the game she will go on to destroy an almost infinite amount of destroyers and cruisers without any help from you. whats more she will take 100's of hits and suffer no real damage, again this seems true to real life as she later engaged Rodney, KGV and Ark Royal, possibly Nelson as well in a fight to the deaf, the British ships pounded Bismark until they ran out of ammo, mostly at point blank range as they found there guns were just not getting through Bismarks amour, quite amazing really. Tirpitz is the same in the GWX mod, i think these historical facts got the programmers a little over exited when it came to the two fat H-38??? battle wagons. there indestructible in the game. While both these ships proved there metal in reality, and the multi layered, all welded protection design 'was' second to none, as was the strength of the actual amour... i do think GWX have it blown out of proportion, they were not 'completely' indestructible. and its no fun when your enemy don't stand a chance, especially when there crews all seem cross eyed, yeah. to me bismarks amour needs to be wound back and the enamy guners need to be better. Last edited by u-969; 03-27-11 at 08:02 PM. |
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