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Old 04-16-10, 03:01 PM   #1
Von Talon
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This is ridiculous. Bismarck vs 4 battleships and 10 destroyers.
3 battleships sunk (Rodney, Hood, Renown)
1 battleship heavily damaged (Nelson)
7 destroyers sunk




GODDAMMIT THEY CANT HIT ANYTHING! I MEAN 4 BATTLESHIPS AND A PACK OF DESTROYERS AGAINST A SINGLE BATTLESHIP? I DIDN'T TAKE ALMOST ANY HITS AND I WOULD HAVE SUNKEN THEM ALL BUT MY AMMO RUN OUT.
YOU MUST FIX THIS BUG IN 3.1

Sorry for the caps lock (cock slap).

Btw, I have notied that in multiplayer haven't got this problem. Prinz Eugen in Narvik sank quickly. I even got some guns and key components destroyed.
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Old 04-16-10, 07:27 PM   #2
Paulus von Rayburg
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I find changing the crew rating in the .mis file for the ship/s you're up against gives me great variation in setting the performance of guns against me. I've associated .mis files with wordpad and open them and alter them as i like (I realise I can also alter ratings with the mission editor, not sure as precisely though).

For instance, if I set the opposing ship/s crews rating to 5 or 4 in the .mis file, that's pretty lethal. If I set it to 3, it's more even or I get the better of it.

I like setting up mega battles eg Hood, Prince of Wales. KGV, a couple of US battleships against Bismarck. Yamato, Prince Eugen, Scharnhorst. I either play a watching brief as a sub or an active role - playing Bismarck or Scharnhorst.

I like the fact that you can tinker with the crew rating of each ship (including your own ship) to even things up, giving some a 4 rating and some a lesser 3 rating to balance up the contest.

This really is a fantastic mod IMO and I can't wait for even more from Chinese U7, great.
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Old 04-30-10, 10:50 AM   #3
jollyroger131
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Von Talon,

Have you changed the AI Cannons Max Error Angle? This is a must for this mod.

If you haven't, go to <WSM install directory>\data\Cfg and open the Sim file in Notepad. The second block of code there looks like this:

[AI Cannons]
Max error angle=40 ;[deg]
Max fire range=30000 ;[m]
Max fire wait=0 ;[s]

Change the max error angle to about 3. I find that this makes the AI ships' accuracy equivalent to my own crew's.
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Old 05-01-10, 02:21 AM   #4
BMahoney
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I wonder what happened to Chinese U-47?

He suddenly stopped posting almost nine months ago even though he had new mods to release. I hope he's okay and he didn't get in any trouble or anything.

U-47
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Old 05-01-10, 04:50 AM   #5
JMV
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Last activity 12 11 09. That's all I can find.
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Old 05-03-10, 05:24 AM   #6
Paulus von Rayburg
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Quote:
Originally Posted by BMahoney View Post
I wonder what happened to Chinese U-47?

He suddenly stopped posting almost nine months ago even though he had new mods to release. I hope he's okay and he didn't get in any trouble or anything.

U-47
I sent him a personal message but haven't had a reply. I too hope that all's well for him.

I love the work he's done for us and am really looking forward to more.
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Old 06-21-10, 01:56 PM   #7
mad
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Quote:
Originally Posted by Paulus von Rayburg View Post
I sent him a personal message but haven't had a reply. I too hope that all's well for him.
He's OK
He has a new site http://www.ubs47.com/
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Old 06-11-13, 11:32 PM   #8
Archer7seven
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Quote:
Originally Posted by jollyroger131 View Post
Von Talon,

Have you changed the AI Cannons Max Error Angle? This is a must for this mod.

If you haven't, go to <WSM install directory>\data\Cfg and open the Sim file in Notepad. The second block of code there looks like this:

[AI Cannons]
Max error angle=40 ;[deg]
Max fire range=30000 ;[m]
Max fire wait=0 ;[s]

Change the max error angle to about 3. I find that this makes the AI ships' accuracy equivalent to my own crew's.
I was wondering why the RN couldn't hit the broadside of a barn. I just adjusted this and am looking forward to exchanging some shell fire.
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Old 05-02-10, 01:11 AM   #9
maxedout00
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Quote:
Originally Posted by Von Talon View Post
This is ridiculous. Bismarck vs 4 battleships and 10 destroyers.
3 battleships sunk (Rodney, Hood, Renown)
1 battleship heavily damaged (Nelson)
7 destroyers sunk




GODDAMMIT THEY CANT HIT ANYTHING! I MEAN 4 BATTLESHIPS AND A PACK OF DESTROYERS AGAINST A SINGLE BATTLESHIP? I DIDN'T TAKE ALMOST ANY HITS AND I WOULD HAVE SUNKEN THEM ALL BUT MY AMMO RUN OUT.
YOU MUST FIX THIS BUG IN 3.1

Sorry for the caps lock (cock slap).

Btw, I have notied that in multiplayer haven't got this problem. Prinz Eugen in Narvik sank quickly. I even got some guns and key components destroyed.
what mission did you fight hood ? did you create it
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Old 05-15-10, 08:30 AM   #10
Von Talon
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Quote:
Originally Posted by maxedout00 View Post
what mission did you fight hood ? did you create it
No, It was career. It was task force west from Fär-islands. I can't remember the exact date, becouse I got a new computer and SH3 not working..
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Old 05-19-10, 03:22 PM   #11
Applegrenade
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Has anyone figured out how to make it easier to detect enemy aircraft?
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Old 08-01-10, 10:35 PM   #12
Schwieger
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Yea, what he said, where is the link to 2.0 for the WSM?
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Old 08-02-10, 09:29 AM   #13
Lipud U-107
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Quote:
Originally Posted by Schwieger View Post
Yea, what he said, where is the link to 2.0 for the WSM?

http://www.megaupload.com/?d=95LZ1MZJ
WSM 2.0 No G.W.X. 3.0
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Old 08-05-10, 08:20 AM   #14
SeaWolf U-57
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Quote:
Originally Posted by Schwieger View Post
Yea, what he said, where is the link to 2.0 for the WSM?
Or this one ... http://www.silenthuntermods.com/foru...hp?topic=296.0
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Old 03-27-11, 12:44 PM   #15
u-969
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Quote:
Originally Posted by Von Talon View Post
This is ridiculous. Bismarck vs 4 battleships and 10 destroyers.
3 battleships sunk (Rodney, Hood, Renown)
1 battleship heavily damaged (Nelson)
7 destroyers sunk




GODDAMMIT THEY CANT HIT ANYTHING! I MEAN 4 BATTLESHIPS AND A PACK OF DESTROYERS AGAINST A SINGLE BATTLESHIP? I DIDN'T TAKE ALMOST ANY HITS AND I WOULD HAVE SUNKEN THEM ALL BUT MY AMMO RUN OUT.
YOU MUST FIX THIS BUG IN 3.1

Sorry for the caps lock (cock slap).
Yes i noticed this too, i think its in the GWX mod, if you play the GWX-Bismark breakout mission you can see it there clearly, Bismark will put down Hood and Prince Of Wales in a matter of minutes, which is true to real life, that actually happened

but in the game she will go on to destroy an almost infinite amount of destroyers and cruisers without any help from you. whats more she will take 100's of hits and suffer no real damage, again this seems true to real life as she later engaged Rodney, KGV and Ark Royal, possibly Nelson as well in a fight to the deaf, the British ships pounded Bismark until they ran out of ammo, mostly at point blank range as they found there guns were just not getting through Bismarks amour, quite amazing really.

Tirpitz is the same in the GWX mod, i think these historical facts got the programmers a little over exited when it came to the two fat H-38??? battle wagons. there indestructible in the game.

While both these ships proved there metal in reality, and the multi layered, all welded protection design 'was' second to none, as was the strength of the actual amour... i do think GWX have it blown out of proportion, they were not 'completely' indestructible. and its no fun when your enemy don't stand a chance, especially when there crews all seem cross eyed, yeah. to me bismarks amour needs to be wound back and the enamy guners need to be better.

Last edited by u-969; 03-27-11 at 08:02 PM.
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