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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Nov 2006
Posts: 46
Downloads: 1
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GREAT piece of art
![]() I played the Bismarck mission with Scharnhorst. both, POW and Nelson were badly damaged (starboard side all black and 2nd artillery on fire), but i could not sink one of them 'till I was out of ammo on primary and secondary artillerie! I'll try again ![]() It seems like i can't play any other mission than Bismarck. I tried again a convoy-mission and ended up with the stuck loading bar again ![]() ![]() I found out that i have to wait more than 10 minutes, than it finally will start. At least the Alexandria-mission (Barham) worked like that. But the Scharnhorst is not powerfull enough to sink one of the Revenge-class ships. Last edited by Redeagle; 10-17-09 at 01:05 PM. |
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#2 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
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I keep having the same problem. I can hammer the enemy ships to death but it doesn't seem to have much affect other than a few fires and the entire ship being black from holes they just steam right on without so much as a list! Anything bigger than the Hood is unsinkable without topedo's it seems no matter how many shells I land I always run out of main gun ammo. ![]() |
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#3 |
A-ganger
![]() Join Date: Apr 2009
Location: Finland
Posts: 80
Downloads: 67
Uploads: 0
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A enemy destroyer was attacking me (Bismarck). I decided to decimate the enemy with a single broadside. So I holded my fire, and when the destroyer was about 1000 meters from me, I ordered: "Feuer Frei!". There was a huge bang, and armor piercing shells were on their way to target. But only couple hit the destroyer. Rest of the shells missed. I was like: OMFG! SHES 1000 METERS AWAY HOW YOU CAN MISS tHAT!LLLOLOLOLOLOLOLOOO!!!!!!1!11
Could you increase the accuracy a "little bit"?
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Water is important. If there would be no water, no one could learn to swim and everybody would drown. ![]() |
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#4 | |
Ensign
![]() Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
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Quote:
![]() but unfortunately it only works in career but they are cool with Chinese U-47 ![]() and remember that a single mission to edit and set the depth of your ship is best at "0 m" is signed "Height (M) otherwise may not operate some elements of the ship or worse at the start you can go to the bottom Last edited by Lipud U-107; 10-17-09 at 05:35 PM. |
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#5 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
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Actually It was with the Duetschland class pocket battleship (Graf Spee) That I could not destroy the Hood. Scharnhorst has the same 11" guns as the Spee?
Well I did Upgrade the guns once I got the Scharnhorst so now I am looking for a fight! My problem is no radar and I am already well into 1940 in my career. |
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#6 |
Sailor man
![]() Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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The accuracy is quite good in my eyes. It's realistic, but not too bad as in Fighting Steel (Bismarck vs 3 destroyers and i lost because i did not score a single hit with the whole magazin being shot and the secondary artillery also).
I can sink all ships in that mission with Bismarck in less than 15 minutes. Scharnhorst has no chance to sink a BB. Indeed, the BC-class ships had order to avoid fighting BBs In fact, you are more or less right with the firepower. BUT, as Chinese posted earlier, that amount of realism is not part of SH. It's just an amount of damage per shell and an amount of hitpoints on a target. That's what i understood; I may be wrong ![]() The Scharnhorst sinks a destroyer with a single hit of one of the triple turrets (i controlled that turret). I found out, that if I contorl it myself and get out of ammo, i leave the turret, the turret starts firing again and when i re-enter, i got a full magazine ![]() Besides, Scharnhorst and Gneisenau sunk HMS Glorious scoring the farest hit ever of a ship-artillery. (lucky accuracy i guess) http://www.warship.org/no11994.htm Battlereport (german): http://www.schlachtschiff.com/kriegs...ation_juno.asp |
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#7 |
Swabbie
![]() Join Date: Oct 2009
Posts: 11
Downloads: 36
Uploads: 0
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hello all, great work u-47!
![]() but.. i tried to download the wsm3.0 for gwx3.0, but the link dont works.. any alternative links? thanks |
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#8 |
Mr. Bad Wolf
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You should really add SHMF to your favorites...
![]() I suppose this is what you need? http://www.silenthuntermods.com/foru...hp?topic=296.0
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#9 |
Watch
![]() Join Date: Nov 2014
Posts: 19
Downloads: 199
Uploads: 0
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when i start the game the ame crashes saying something about a new not implemented page and the says menu id not found help please
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#10 |
Nub
![]() Join Date: Oct 2014
Posts: 4
Downloads: 68
Uploads: 0
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Please help! Any tips on where I could download that mod (for SH3 V1.4). Sorry my English
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#11 | |
Seasoned Skipper
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Username & Password in my Signature!!! So Long Maik |
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#12 |
Gefallen Engel U-666
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vla!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#13 |
Chief of the Boat
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Welcome to SubSim via
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#14 |
Nub
![]() Join Date: Feb 2010
Posts: 2
Downloads: 0
Uploads: 0
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I am a new simmer and recently bought SH3 at a garage sale. Playing the game i love it. I downloaded this MOD and can only play as the Leipzeg, and the Gunboat and type 34 destroyer. Can someone tell me where ive gone wrong? Or how to Properly install this mod. it looks amazing and i really want to play as Bismark and Scharnhorst
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#15 | |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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1. First get a fresh install. Uninstall sh3 and install it again. We need to make sure nothing is in the wrong place. 2. Make sure to download the 1.4b patch for silent hunter III. 3. Install the Warship Mod for stock sh3. The file is WSM3.0SH3V1.4.rar. If you have WSM3.0GWX3.0.rar you downloaded the wrong one. That's for GWX. GWX is a great but very large mod. I'd recommend trying stock first. Make sure you move the MODS, JSGME.exe, and readme.txt to your game directory from the .rar file. 4. Run JSGME.exe from your game directory. Enable WSM3.0. Close JSGME and open it again. Now enable Ge1, GeII, GeIII, whichever you like. See the first page of this thread for details on the ships contained. Remember... Only 1 though. I hope this helps. |
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