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Old 10-15-09, 08:27 PM   #1
TheDarkWraith
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the idea here is not to create mods...the idea is to create tools to help others create mods. To create tools to help understand and learn. To create tools to do things people have thought of but don't know how to implement. To create reusable modules that can be incorporated in other projects - OOP at it's best! Anything created is in the name of open source and not the creator(s).
Maybe someone has an application that can extract data from game files but because they lack the knowledge in DirectX they can't 'display' the data onscreen....maybe someone else has been trying to do what the former's application can do but they can't seem to code the file reading BUT they can 'render' in DirectX no problem....a perfect matchup. With a set groundwork of rules (how variables are named, indentation, function use, etc.) they can help each other out.
In open source no one is the owner of the 'project'. Is it owned by everyone. There would be a manager of the project but that's about it.

The first thing to do is get a team together and hash out the 'rules' and guidelines. Once the groundwork is laid and everyone understands it it's just a matter of writing code, sharing code, sharing ideas, and learning. Every good software application is planned before the first bit of code is ever written. And usually that plan is updated during the course of development because you cannot possibly think of everything. I'm sure if there is enough interest that we can get our own forum on here....if not, there's always BTS mods or some other place to gather.

Say you're using your favorite tool and you wish it could do this or it could do that. If it's open source code then you can make whatever changes you like since you have the source code.

It would be neat to be able to add the use of scripting to modules and such. I'm learning Python for the upcoming SH5 release but haven't learned how to integrate it with C++ or C# yet.

Last edited by TheDarkWraith; 10-15-09 at 08:44 PM.
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Old 10-16-09, 01:41 AM   #2
THE_MASK
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It would be good if as a modder you could use this program to make more human figures and animations . http://www.gamedev.net/features/revi...?productid=762
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Old 10-16-09, 04:43 PM   #3
kapitan_zur_see
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Quote:
Originally Posted by sober View Post
It would be good if as a modder you could use this program to make more human figures and animations . http://www.gamedev.net/features/revi...?productid=762
problem here will be how animations are implemented ingame... I never succed to figure out how to script an animation in SH4, poser or 3dsmax, anything...
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Old 10-16-09, 06:27 PM   #4
urfisch
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i think the idea is great! even i could not help, i am very happy to see racerboy sweepin round here again...



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Old 10-16-09, 06:38 PM   #5
Webster
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Quote:
Originally Posted by sober View Post
It would be good if as a modder you could use this program to make more human figures and animations . http://www.gamedev.net/features/revi...?productid=762
if thats true then the first thing i'll do with it is create gilligan's island and put the castaways on it
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Old 10-16-09, 04:42 PM   #6
kapitan_zur_see
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Originally Posted by Racerboy View Post
the idea here is not to create mods...the idea is to create tools to help others create mods. To create tools to help understand and learn.
I got your point already on that
I was rather talking about people who mods a thing, discovering a new process of altering some of the game behaviour or implementation and won't share the knowledge to other modders and especially devs of such tools who have to figure out everything by themselves
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