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Old 10-14-09, 01:44 PM   #15
Webster
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the list looks good and i think most of us agree with everything there but let me add a notation on part of it:

my opinions are from looking at this both ways, being attacked as well as wolfpack action which is how i think it has to be done in the game.

C. Weapon usage
1. Must be capable of firing the deck gun (but not have sniper accuracy with it)

2. Must be capable of firing the flak gun (but not have sniper accuracy with it)


3. Must be capable of firing torpedoes while surfaced (i agree with having the ability but shouldnt the deck gun be the prefered weapon here until its disabled?)

4. Must be capable of firing torpedoes while submerged @ PD

#4 i think the submerged enemy subs (or all submerged AI subs) should have to stay at periscope depth and either have the scopes stay up or raise them every few minutes to let you have a better chance to detect them. i dont want it too easy but i dont want ot too hard either.

silent running can defeat your sonar and by having them stay at periscope depth it gives you the ability to correctly set your torpedo depths since just finding and hitting subs is going to be hard enough without the need for guessing the correct depth fo a sub that could be changing depth constantly.
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