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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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I hear ya.
all we know at this point is the fact that the devs specifically stated [indirect quote] "There will be AI U-boats. Wolfpack mechanics are under consideration. This is something we always wanted to include in SH5 but we want to make sure they are implemented properly. Though wolfpacks are a goal of ours, there is question as to whether or not they can be included before release date." something like that. i think it is a promising statement however i also think it shows how they are prioritizing other things for inclusion. I think SH5 will be a highly successful addition to the series. that said... the development history of SH2, SH3 and SH4 have all gone as follows SH2 released! "Sweet! Wolfpacks??? No.. Ok its cool." SH3 released! "Awesome game... there are wolfpacks now right? no? oh." SH4 Released! "U-boat missions ad on!! yay! i bet we have wolfpacks now right? no? damn!" Silent Hunter 5? on the one hand i see a pattern here... on the other hand i know the ubi devs want to make the players happy. if there are not wolf packs in SHV i wont shed a single tear... i promise. but i also think not including wolfpacks or in the very least... AI boats.. would be the one black mark on SH5 right out of the box.
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#2 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
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Wolfpacks in SHV would be a breakthrough in the series. It would be the first SH with wolfpacks at all... Hope it'll happen this time.
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#3 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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#4 |
Subsim Aviator
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#5 | |
Grey Wolf
![]() Join Date: Feb 2009
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Meyby wolpack will be implemented... in add-on. Or prepared by fans if possible by dev team of course.
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#6 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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Am I the only one looking forward to having Enemy Sub encounters?
Since the neccesary AI is in there, we just need the modles, somthing modders can do if the devs dont have time. Now to balance this the watch crew need to beable spot inbound torpedo wakes & periscopes. (technically as simple as implementing sensors for spotting a ship or aircraft -at X amount meters) IF an AI sub managed to sneak up on you while you were surfaced and thow some eels your way - you would have split seconds to manouver your boat out of harms way. That would so terrifiyingly awesome! ![]() Something that will send REAL fear though your veins. Before you scream in horror at the prospect of this being an unavoidable INSTA-Death. Think! In order to end up in the firing line of undetected Allied Sub, you'd have to be VERY unlucky indeed. Like the Uboats Allied subs have to travel everywhere surfaced (so you will probably spot them before they dive), and they too were pain-staking slow while submerged. So it would be theoretically very difficult for one to actually intercept you while you are surfaced (undetected) As you're are moving at twice their submerged speed. |
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#7 |
Subsim Aviator
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there were 22 U-Boats sunk by allied subs.
20 of those were from torpedo impacts 1 was from a submarine laid mine 1 was from a combination of factors which an allied sub received partial credit. presumably all of the attacking allied subs were submerged when the torpedoes were fired. given the locations of the attacks... i would guess that about 50% of the sinkings took place because allied subs were submerged patrolling the waters outside of known German U-boat bases. the other 50% were probably unluckily caught on the surface while in transit. i would say that a realistic career in SH5 might see the skipper encountering one or two attack attempts by allies subs. EDIT: I agree this would be a neat fluke thing to see in game... and the pucker factor would be major. however from a historical standpoint... Sub Vs. Sub action only accounted for about 2% of total U-Boat losses
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#8 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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Doent matter if its only 2% , if the Ai is there, all we need is 3d models,
No matter if the Devs dont do it. I will personally see that some Models of UK subs are created and have them modded in. The only work we need from the dev team -is those addtional 2 sensors for the watch crew (mentioned in my above post) ![]() |
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#9 |
Subsim Aviator
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i agree that the threat should be present.
however, i would hate to be attacked by a submerged allied sub on every port departure as well. i have mixed feelings on the AI U-Boat attacks against the player. most sub v sub attacks failed miserably. I would like to have that experience in game... but like i said... i dont want it to be annoyingly repetitive or predictable. i think that if a person went out on 10 patrols... they should perhaps be attacked twice and said attacks should always occur within about 100nm of port.
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#10 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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Freaquencey is purely down to how many Enemy subs are scripted in the campaign Layer and their location. (plus you can set probablilty of prensence to something like 10%) No sane person is going to script Brit subs to lurk around Biscay 24/7, maybe a dozen occurences spanning over the entire war - so it will be extremely rare. Its ideal for the attcks to fail miserably, as it would be good for the scare factor. As for predictablitly, I dont follow... Why would it be any more or less predictable than the way a DD or an Aircraft attacks you? Same meat different gravy. |
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#11 |
Chief of the Boat
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Quite a shopping/wish list GT.....here's hoping
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