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Old 10-14-09, 02:55 AM   #6
Bubblehead1980
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Join Date: Apr 2009
Location: Florida USA
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TMO planes are designed to be deadly.My only problem with TMO planes is they do spawn a little too much and Zeros were rarely used for ASW except for carriers.

Their skill is no problem with me because they are actually a threat in TMO and that is realistic.Fact is, in certain sea states planes could and can see a submerged submarine, esp a periscope depth.

Probem is a lot of people who do not know better leave stock into TMO expecting to duke it out with AA guns, well ladies, that is not happening.Best thing to do is do what real skippers did, DIVE fast and down to 200 feet or so.200 feet because more than likely they will not spot you and their bombs or depth charges can NOT get there.Stay there a little while, then pop up , use SD radar antenna(T key) to sweep, if clear, surface.Or use robbins method of staying under for 10 mins or so, then popping back up.Good method but problem i have found a lot of time is that planes will withing a couple hours, which is minutes on high time compression, they will fly back in the area.So a couple areas under at dead slow spee works also.

See if you avoid one plane and it doesnt spot it, most of the time that is all you will deal with for the day, just regular patrols.If you are detected, strikes will be called in(often Zeros) to hunt you.

So, DIVE, DIVE and DIVE, dont try to shoot it out on surface.Only time shooting it out surface is if am worried im trapped, then i order my AA gun(s) manned and put the aircraft astern , many times they wont spot me, if they do, AA gun with my best gunner helps, as well as high speed and right or left rudder when they plane is near by ready to drop.

I've only been killed by ONE plane in TMO and it got lucky because I lost a little respect for them over time.Now, they rarely even detect me to drop, if they do, i dont give them a chance to hit me.The real evil in TMO are the escorts and they are betable as well but by their nature, a tad more difficult.


After looking at the ME here are the loadouts(from memory)

Zeros:3-5 bombs
H6K searchplane 6 depth charges or 8 bombs.

H8K Emily-8 Depth Charges or 16 bombs

Kates can carry 3 bombs or one torpedo

Valls can carry 3 bombs or 2 depth charges

The single engine floatplanes can carry 2 bombs or two depth charges.

Bettys can carry 4 depth charges or 6 bombs.

The basic loadouts mean they have a mix(i believe)

I know this because i've added planes to some convoys as air cover(so they have constant air cover, makes convoy a challenging target usually)

Again, TMO planes are not that hard to get around, just treat planes as a real threat as real skippers did and DIVE to avoid them.
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