![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
I suppose it would depend on other factors, but it wouldn't be out of the question.
Peter Cremer of U-333 took this home across the Atlantic: ![]()
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#2 |
Loader
![]() Join Date: Sep 2009
Posts: 89
Downloads: 19
Uploads: 0
|
![]()
Ships of all types have come back home safely after damage that should have been lethal.
Also, the way damage is handled isn't always perfect. We have to suck it up if it happens to our detriment, I don't see anything wrong with just writing things off to luck if we get away easily. Adjusting one's behaviour - like refusing to dive if it would seem unsafe/suicidal in real life but the game allows it - is a good compromise. Generally, gunfire is less lethal to relatively small ships (including submarines) than I would expect, but much of it is random; not sure about how realistic this is. I've had torpedo boats exploding at the first hit. I've also had one seemingly unaffected by 11 hits, several of them at the waterline, and 2 secondary explosions. After the 12th hit it capsized but was still shooting at me somehow... bloody Tommies and their unquenchable fighting spirit. |
![]() |
![]() |
![]() |
#3 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
|
Quote:
![]() |
|
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,515
Downloads: 110
Uploads: 0
|
![]()
No, he just tried to do a Nautilus sinking type!Eheheh
|
![]() |
![]() |
![]() |
#5 |
Weps
![]() Join Date: Oct 2008
Location: Veria, Greece
Posts: 365
Downloads: 44
Uploads: 0
|
![]()
Actually, in real life, that shell could just bounce off if the angle was similar to what i make out of what you say. The game engine counts as "hit" all shots that make contant with the hull regardless the angle.
Its just like Iranon said. |
![]() |
![]() |
![]() |
|
|