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Old 10-12-09, 09:05 PM   #1
mookiemookie
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I suppose it would depend on other factors, but it wouldn't be out of the question.

Peter Cremer of U-333 took this home across the Atlantic:

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Old 10-13-09, 02:47 AM   #2
Iranon
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Ships of all types have come back home safely after damage that should have been lethal.

Also, the way damage is handled isn't always perfect. We have to suck it up if it happens to our detriment, I don't see anything wrong with just writing things off to luck if we get away easily.
Adjusting one's behaviour - like refusing to dive if it would seem unsafe/suicidal in real life but the game allows it - is a good compromise.

Generally, gunfire is less lethal to relatively small ships (including submarines) than I would expect, but much of it is random; not sure about how realistic this is.
I've had torpedo boats exploding at the first hit. I've also had one seemingly unaffected by 11 hits, several of them at the waterline, and 2 secondary explosions. After the 12th hit it capsized but was still shooting at me somehow... bloody Tommies and their unquenchable fighting spirit.
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Old 10-15-09, 02:52 PM   #3
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Originally Posted by mookiemookie View Post
I suppose it would depend on other factors, but it wouldn't be out of the question.

Peter Cremer of U-333 took this home across the Atlantic:

If I remember corectly, he was smashed by ship?
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Old 10-15-09, 05:02 PM   #4
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Quote:
Originally Posted by evan82 View Post
If I remember corectly, he was smashed by ship?
No, he just tried to do a Nautilus sinking type!Eheheh
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Old 10-16-09, 12:08 PM   #5
Lt.Fillipidis
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Actually, in real life, that shell could just bounce off if the angle was similar to what i make out of what you say. The game engine counts as "hit" all shots that make contant with the hull regardless the angle.
Its just like Iranon said.
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