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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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Afaik subcommanders didn't talk to eachother during missions anyway.. They knew radio could be tracked by the enemy. Heck they did it themselves. Wolfpacks where organized by their commanders from germany.
So all we need is an AI wich dives and fires torps submerged and survaced. And if that is posssible MTB's will be able to fire torps also ![]() For instance get orders to attack at say daybreak or sundown.. and then around that time you will see another explosion from an AI sub spawned nearby with same orders. P.s. check out the actual effectiveness of wolfpacks http://www.uboat.net/ops/convoys/convoys.php I always thought when a convoy was picked up by a wolfpack they would decimate the convoy. But mostly they destroyed only 1 or 2 ships, with some exceptions. |
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#2 | |
Pacific Aces Dev Team
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Currently, in SH3 and SH4, the situation you describe with the spawned AI sub can't even happen because there is no spawning formalism like that in the campaign mode, specific triggers do not work. Therefore, in addition to sub-specific AI, working triggers or spawning formalism like in SH2 are also needed. |
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