![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
XO
![]() Join Date: Nov 2006
Location: The Netherlands
Posts: 435
Downloads: 22
Uploads: 0
|
![]()
That happens to be exactly what I am expecting when thinking about wolfpacks ingame. Hope for more, but at least that.
__________________
If I wasn't a little mad, I'd go mad. |
![]() |
![]() |
![]() |
#2 |
A-ganger
![]() Join Date: Dec 2008
Location: Germany
Posts: 76
Downloads: 79
Uploads: 0
|
![]()
This would be adequately satisfactory...I think it won't matter too much if very complex wolfpack strategies are implemented or not. Most of the time anything complex like this ,in the end, will not really represent what happened/was possible in RL and rather be cumbersome and repetitive, unless it is flawlessly implemented. If you just "call in" u-boote that are in your area it is a simple yet effective system that matches the simulated world we hunt in. For a somewhat coordinated attack ther should be a radio message (if surfaced of course) of any friendly boats that are arriving in the vicinity of the targets so you know you can start attacking.
|
![]() |
![]() |
![]() |
#3 |
Ace of the deep .
|
![]()
They had a german scout plane in the uboat expansion so a german pseudo scout sub shouldnt be too hard .
|
![]() |
![]() |
![]() |
#4 |
Gunner
![]() Join Date: Apr 2005
Location: AZ
Posts: 93
Downloads: 25
Uploads: 0
|
![]()
HERE! HERE! That is EXACTLY what I am expecting TOO--- from Rudel-Taktic! Historically speaking, when BDU directed a sufficient number of boats to a reported convoy location, the shadowing boat(s) were then released to attack---- nothing more! No further communication was needed... unless perhaps... you might want to share one of those Becks beers under the Captains bunk with your fellow commanders/crews afterward... what a simple and effective concept!
|
![]() |
![]() |
![]() |
|
|