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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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It's up!! See the first post.
Now i can finally play the damn game again ![]() enjoy! |
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#107 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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ohh and uhh.. if anyone actually reads the new manual, let me know if i made any glaring mistakes.
I was practically rushing to finish it so i could hurry up and release 1.3.2. I spent alot more time on it than i wanted to (i hated it to be honest), and my head is spinning from this cold and dont want to look at it again for quite some time. ![]() |
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#108 |
Hellas
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@Gutted : just....CONGRATULATIONS !!
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#109 | |
Watch
![]() Join Date: Aug 2009
Location: California
Posts: 27
Downloads: 0
Uploads: 0
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#110 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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that said, im abit confused by your post. does the game always minimize when you click the other monitor? or only when running this program? |
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#111 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Gutted, do you have a link for part 6 of your video tutorial?
I have a dual monitor system; I may not have it figured out, but when I switch to the second monitor, the first one stops working. That is to say, I can run only one program at a time, but I can choose which monitor to view it on. So I think you need a second computer to run both programs. With dual/quad cores, it is possible to run two separate programs and have two separate monitors, in theory, but someone with advanced computing skills would need to write the program. I am not sure but you may need two video cards to do this. There are almost no programs that utilize the potentials of these systems. The only solution available now, I think but may be wrong, is to have two computers. Link to part6:
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Irish1958 ![]() Last edited by irish1958; 10-11-09 at 09:05 AM. Reason: additional info |
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#112 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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"Slow Down! You are trying to download files too quickly. You must wait 2 seconds before you may download another file."
After multiple attempts to DL this excellent mod over the course of 15-20 minutes I seem to have hit a brick wall. This is the message I get when trying to DL pretty much any file from this site....regardless of how long I wait between attempts. ![]() Does anyone know a way around this. I can only assume that it's based on traffic and not actual time between DL's. I have had a few successes DL'ing from the Subsim site but they are few and far between. Or maybe someone could put it up on another site like Rapidshare. Any help or guidance would be soooo appreciated guys.
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Nuke 'em till they glow! Last edited by HEMISENT; 10-11-09 at 09:36 AM. |
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#113 |
The Old Man
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Very impressive.
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#114 |
Watch
![]() Join Date: Aug 2009
Location: California
Posts: 27
Downloads: 0
Uploads: 0
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It always minimizes when I click on the other monitor. It might be just that the game doesn't support dual monitors but I was hoping there is a setting I can change to fix this. There are other games that do support dual monitors, and there are some that don't.
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#115 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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as for the dual monitor thing... again, i dont have dual monitors and can be of no help to anyone with those issues. it sounds like the game itself just doesn't like it. i personally just ALt-TAB back and forth. since my game resolution and desktop resolution are the same, the switch is near instant. |
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#116 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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the link is in the first post of this thread.
Quote:
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#117 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Just added a new feature that will be in 1.3.3 (whenever that will be)
In the speed solver, there will now be a button next to the ship length entry window that looks like a magnifying glass. It opens a ship length browser. It has a tree like list of filters on the left, and a list of the ships on the right. It's fully customizable (the filters and the ships), and you will be able to add as many games as you want. The game name will be a filter in and of itself. i'll provide a default config file for SHIV. SH3 (or SH5!!!) users can add their game's filters and ships by simply extending the simple XML config file. also if for some reason you dont like the way i have the ships filtered.. you can change it in the XML file. Besides the "game" tag.. Each ship can have up to four optional attributes (you can pick their names) that will be made into a filter, and it will group all of the ships that have the same attributes together. |
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#118 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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meh,
the distance chart's conversion tooltip is abit wonky it seems. sometimes it shows convrsion info for the wrong distance (.ie as if you had right clicked a different distance). i probably was up late that night and did something stupid. though techincally i was/am sick the last few days, so i'll chalk it up to that. ![]() |
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#119 |
Swabbie
![]() Join Date: Aug 2009
Posts: 5
Downloads: 5
Uploads: 0
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This is an excellent program to assist new comers to manual targetting such as myself.
I noticed in your video and you make mention of the fact that the ships length is not in the standard installation for SHIV, could you please point me in the direction so that I may obtain that 'upgrade' Many thanks Richard |
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#120 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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well, i have a 1.3.3 version.. that fixes the bug in the distance chart's conversion tool-tip, and also has that ship length browser added to the speed solver.
the reason i haven't uploaded it yet is because i dont have the actual ship length config file finished. i initially just created a config file using the values in the manual that came with the game. but as i poked into the actual files of the game, the ship lengths there were different than in the manual. bleh. not sure if this was because i was uing TMO or not, but i assumed that the lengths changed at some point after the manual was printed. so i wrote a small little program that will fetch every single ship name & it's length and spit them out to a text file. only prob is that in the game files the ships are using it's real name. Someone who is NOT using TMO etc.. will not know which merchant is a Zinbu or Akita etc. because the stock version doesn't use those names in the recognition manual and instead uses things like "Large Old Split" etc. so i need to go back and update my little 'fetch' program to look for those names as well, and i just haven't gotten around to it yet. even after i update the "fetcher" to spit out the "descriptive" merchants names along with it's real name... i'm still going to have to go in and do the ship length config file by hand to create the correct filters for the ships so they get sorted into the length browser correctly by type & class etc. im not looking forward to it and have been avoiding it, because im not even sure how many people actually even use the speed solver. i myself dont normally use the speed solver. for single ships, i do what i did in part 6 of the videos.. though i leave myself more time than i did in that video. |
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