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Old 10-10-09, 11:18 AM   #106
gutted
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It's up!! See the first post.

Now i can finally play the damn game again

enjoy!
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Old 10-10-09, 11:24 AM   #107
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ohh and uhh.. if anyone actually reads the new manual, let me know if i made any glaring mistakes.

I was practically rushing to finish it so i could hurry up and release 1.3.2.

I spent alot more time on it than i wanted to (i hated it to be honest), and my head is spinning from this cold and dont want to look at it again for quite some time.
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Old 10-10-09, 11:50 AM   #108
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@Gutted : just....CONGRATULATIONS !!
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Old 10-11-09, 12:07 AM   #109
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Quote:
Originally Posted by SteamWake View Post
Couple of ways to use this.

1. A laptop it should run on just about any laptop
2. A second monitor/dual display (this is my choice)
3. Shell out of SH and run this in the background the footprint is tiney.

Haven tried this version yet but the previous version had no impact on my systems performance.

Good job !
How do you run this on a second monitor? I have a dual monitor setup but whenever I click on the monitor opposite of the one the game is playing on SH3 always minimizes. Is there a setting I need to change?
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Old 10-11-09, 12:18 AM   #110
gutted
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Quote:
Originally Posted by teg916 View Post
How do you run this on a second monitor? I have a dual monitor setup but whenever I click on the monitor opposite of the one the game is playing on SH3 always minimizes. Is there a setting I need to change?
i don't have a dual monitor setup, so i was never able to test the program in that kind of environement.

that said, im abit confused by your post. does the game always minimize when you click the other monitor? or only when running this program?
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Old 10-11-09, 09:01 AM   #111
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Gutted, do you have a link for part 6 of your video tutorial?
I have a dual monitor system; I may not have it figured out, but when I switch to the second monitor, the first one stops working. That is to say, I can run only one program at a time, but I can choose which monitor to view it on. So I think you need a second computer to run both programs.
With dual/quad cores, it is possible to run two separate programs and have two separate monitors, in theory, but someone with advanced computing skills would need to write the program. I am not sure but you may need two video cards to do this.
There are almost no programs that utilize the potentials of these systems.
The only solution available now, I think but may be wrong, is to have two computers.

Link to part6:
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Old 10-11-09, 09:22 AM   #112
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"Slow Down! You are trying to download files too quickly. You must wait 2 seconds before you may download another file."

After multiple attempts to DL this excellent mod over the course of 15-20 minutes I seem to have hit a brick wall. This is the message I get when trying to DL pretty much any file from this site....regardless of how long I wait between attempts.

Does anyone know a way around this. I can only assume that it's based on traffic and not actual time between DL's. I have had a few successes DL'ing from the Subsim site but they are few and far between. Or maybe someone could put it up on another site like Rapidshare.

Any help or guidance would be soooo appreciated guys.
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Old 10-11-09, 09:38 AM   #113
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Very impressive. Love the AOB trainer
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Old 10-11-09, 10:01 AM   #114
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Quote:
Originally Posted by gutted View Post
i don't have a dual monitor setup, so i was never able to test the program in that kind of environement.

that said, im abit confused by your post. does the game always minimize when you click the other monitor? or only when running this program?
It always minimizes when I click on the other monitor. It might be just that the game doesn't support dual monitors but I was hoping there is a setting I can change to fix this. There are other games that do support dual monitors, and there are some that don't.
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Old 10-11-09, 01:30 PM   #115
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Quote:
Originally Posted by HEMISENT View Post
After multiple attempts to DL this excellent mod over the course of 15-20 minutes I seem to have hit a brick wall. This is the message I get when trying to DL pretty much any file from this site....regardless of how long I wait between attempts..
i just tried to download it and had no problems... so i dont know what to tell you. maybe the forum gods just dont like you.

as for the dual monitor thing... again, i dont have dual monitors and can be of no help to anyone with those issues. it sounds like the game itself just doesn't like it.

i personally just ALt-TAB back and forth. since my game resolution and desktop resolution are the same, the switch is near instant.
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Old 10-11-09, 01:33 PM   #116
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Quote:
Originally Posted by irish1958 View Post
Gutted, do you have a link for part 6 of your video tutorial?
the link is in the first post of this thread.

Quote:
I have a dual monitor system; I may not have it figured out, but when I switch to the second monitor, the first one stops working.
The problem could lie with the game's main loop. I've done some amatuer game programming, and its common place for games to "pause" when it's window loses focus.
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Old 10-11-09, 11:17 PM   #117
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Just added a new feature that will be in 1.3.3 (whenever that will be)

In the speed solver, there will now be a button next to the ship length entry window that looks like a magnifying glass. It opens a ship length browser. It has a tree like list of filters on the left, and a list of the ships on the right.

It's fully customizable (the filters and the ships), and you will be able to add as many games as you want. The game name will be a filter in and of itself.

i'll provide a default config file for SHIV. SH3 (or SH5!!!) users can add their game's filters and ships by simply extending the simple XML config file.

also if for some reason you dont like the way i have the ships filtered.. you can change it in the XML file.

Besides the "game" tag.. Each ship can have up to four optional attributes (you can pick their names) that will be made into a filter, and it will group all of the ships that have the same attributes together.
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Old 10-12-09, 03:06 AM   #118
gutted
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meh,

the distance chart's conversion tooltip is abit wonky it seems. sometimes it shows convrsion info for the wrong distance (.ie as if you had right clicked a different distance).

i probably was up late that night and did something stupid. though techincally i was/am sick the last few days, so i'll chalk it up to that.
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Old 10-15-09, 04:27 PM   #119
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This is an excellent program to assist new comers to manual targetting such as myself.

I noticed in your video and you make mention of the fact that the ships length is not in the standard installation for SHIV, could you please point me in the direction so that I may obtain that 'upgrade'

Many thanks

Richard
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Old 10-15-09, 11:23 PM   #120
gutted
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well, i have a 1.3.3 version.. that fixes the bug in the distance chart's conversion tool-tip, and also has that ship length browser added to the speed solver.

the reason i haven't uploaded it yet is because i dont have the actual ship length config file finished.

i initially just created a config file using the values in the manual that came with the game. but as i poked into the actual files of the game, the ship lengths there were different than in the manual. bleh. not sure if this was because i was uing TMO or not, but i assumed that the lengths changed at some point after the manual was printed.

so i wrote a small little program that will fetch every single ship name & it's length and spit them out to a text file. only prob is that in the game files the ships are using it's real name. Someone who is NOT using TMO etc.. will not know which merchant is a Zinbu or Akita etc. because the stock version doesn't use those names in the recognition manual and instead uses things like "Large Old Split" etc.

so i need to go back and update my little 'fetch' program to look for those names as well, and i just haven't gotten around to it yet.

even after i update the "fetcher" to spit out the "descriptive" merchants names along with it's real name... i'm still going to have to go in and do the ship length config file by hand to create the correct filters for the ships so they get sorted into the length browser correctly by type & class etc.

im not looking forward to it and have been avoiding it, because im not even sure how many people actually even use the speed solver.

i myself dont normally use the speed solver. for single ships, i do what i did in part 6 of the videos.. though i leave myself more time than i did in that video.
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