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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Swabbie
![]() Join Date: Feb 2007
Posts: 8
Downloads: 17
Uploads: 0
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mheil,
I am trying for as much realism as possible with my skill set (at this rate I'm going to have to set it at...oh...2) so i have not upped my gamma at night. I may have to do that though. Seeing anything at night may just be physically impossible in this game at times. I even turn all the lights off in my house to see on the screen better. I may have to move towards your method unless anybody has a better idea about seeing at night. I wouldn't have a problem with the lack of visibility if the AI were under the same constraints but the computer acts like I left my Yazoo Beer neon light sign on in the conning tower. I'll stick with TMO. Despite my frustrations I like it better and the details they have filled in are an improvement. The problem is not the mod, it's the mod user. A question on the duds. They exploded well short of target and were set for proximity, not contact. Does that mean they explode at the incorrect range I set? Or is that just an example of the suckitude suffered by the US tiorps early in the war? |
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