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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the deep .
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#17 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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I really dont know why you are so pumped. The fact is that it will be released in a dismal state to be semi-fixed later. Really?....think about it...REALLY
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#18 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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You're right. I'm sure there will be much wailing and gnashing of teeth upon release because someone's pet feature like first person nightclubs with full polygon hookers and champagne didn't make it into the final game. People that are this antsy now will be the hardest to please.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#19 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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#20 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#21 |
Ace of the deep .
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I would say the devs are too busy to post at the moment because they are busy trying to put wolfpacks in the game . No time for anything else .
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#22 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#23 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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I just hope they learned from SHIV mistake and instead give us an actual game that is better than SHIII.
I like what I'm seeing to now but I liked what I was seeing with SHIV then. And SHIV turned out to me to be a major flop. A smart game please. No arcadish half working game with stupid interface. It's a SIM.
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#24 |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
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As someone who develops software for a living, I can assure you that their marketing and legal departments put the clamp down on info release because of the possibility of features being removed late in the cycle due to time constraints or unexpected difficulties.
Imagine if they announced wolfpacks were in the game, then realized in January that that they were just too difficult to get working. The subsim servers would literally melt down. |
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#25 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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#26 | |
Eternal Patrol
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![]() At least three or four of us would.
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“Never do anything you can't take back.” —Rocky Russo |
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#27 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#28 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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Not exactly...
"For the time being we are focused on single submarine and interaction between player and crew. Wolfpack system and it's implementation is still being internaly discussed within company, so it is too early to seriously talk about it." My English translation - of reply in new interview. ( Alexandru Gris for one regional PC magazine, October09 ) *** Please, don't force me to translate in English topic by topic... ![]() It seems to be a serious simulation with real decisions what to do in action, when to do it, from which department in sub, realistic periscope and torp action...etc. Allied forces would not be passive, they could change a convoy route because of your presence, send escorts to search for you, sinking of capital ship could change the balance in region, ...etc...etc. It should be more simulation than SH3. It seems - they know very well their job. (Still it would be "scalable" so light-players could simplify things to have more fun in game - instead of sweating in hardcore sim) I personally like their resolute effort to improve every visual aspect of sea and scenery - compared to SH4... (many deatils) That's enough Adriatico, get lost to bad...
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![]() Last edited by Adriatico; 10-08-09 at 03:43 PM. |
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