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Old 10-05-09, 03:50 PM   #16
THE_MASK
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Originally Posted by oscar19681 View Post
Yeah i think you are right. I was kinda thinking about not coming on these forums for a while untill there is something worth watching/reading
See you tomorrow .
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Old 10-05-09, 04:04 PM   #17
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I really dont know why you are so pumped. The fact is that it will be released in a dismal state to be semi-fixed later. Really?....think about it...REALLY
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Old 10-05-09, 04:11 PM   #18
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You're right. I'm sure there will be much wailing and gnashing of teeth upon release because someone's pet feature like first person nightclubs with full polygon hookers and champagne didn't make it into the final game. People that are this antsy now will be the hardest to please.
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Old 10-05-09, 04:14 PM   #19
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Originally Posted by mookiemookie View Post
You're right. I'm sure there will be much wailing and gnashing of teeth upon release because someone's pet feature like first person nightclubs with full polygon hookers and champagne didn't make it into the final game. People that are this antsy now will be the hardest to please.
Wait.....are we talking about Grand Theft Auto here?
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Old 10-05-09, 04:44 PM   #20
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SOON tm

Somebody had to do it.

Blast, that's my job.
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Old 10-05-09, 07:53 PM   #21
THE_MASK
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I would say the devs are too busy to post at the moment because they are busy trying to put wolfpacks in the game . No time for anything else .
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Old 10-05-09, 08:08 PM   #22
JU_88
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There we go - 4 new screens
http://www.subsim.com/sh5/sh5_prelim1.php

Tanx Neal
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Old 10-05-09, 08:17 PM   #23
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I just hope they learned from SHIV mistake and instead give us an actual game that is better than SHIII.

I like what I'm seeing to now but I liked what I was seeing with SHIV then. And SHIV turned out to me to be a major flop.

A smart game please. No arcadish half working game with stupid interface. It's a SIM.
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Old 10-07-09, 08:32 PM   #24
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As someone who develops software for a living, I can assure you that their marketing and legal departments put the clamp down on info release because of the possibility of features being removed late in the cycle due to time constraints or unexpected difficulties.

Imagine if they announced wolfpacks were in the game, then realized in January that that they were just too difficult to get working. The subsim servers would literally melt down.
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Old 10-07-09, 11:53 PM   #25
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Originally Posted by Powerthighs View Post
As someone who develops software for a living, I can assure you that their marketing and legal departments put the clamp down on info release because of the possibility of features being removed late in the cycle due to time constraints or unexpected difficulties.

Imagine if they announced wolfpacks were in the game, then realized in January that that they were just too difficult to get working. The subsim servers would literally melt down.
Naw come on man. Dan knows we would all understand, right?

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Old 10-08-09, 01:46 PM   #26
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Originally Posted by Rip
Naw come on man. Dan knows we would all understand, right?



At least three or four of us would.
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Old 10-08-09, 02:02 PM   #27
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Quote:
Originally Posted by Powerthighs View Post
As someone who develops software for a living, I can assure you that their marketing and legal departments put the clamp down on info release because of the possibility of features being removed late in the cycle due to time constraints or unexpected difficulties.

Imagine if they announced wolfpacks were in the game, then realized in January that that they were just too difficult to get working. The subsim servers would literally melt down.
Actually they just announced that wolf packs would be in the game IF they get the time and resources.
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Old 10-08-09, 03:21 PM   #28
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Not exactly...

"For the time being we are focused on single submarine and interaction between player and crew.
Wolfpack system and it's implementation is still being internaly discussed within company, so it is too early to seriously talk about it."

My English translation - of reply in new interview.
( Alexandru Gris for one regional PC magazine, October09 )

***
Please, don't force me to translate in English topic by topic...

It seems to be a serious simulation with real decisions what to do in action, when to do it, from which department in sub, realistic periscope and torp action...etc.
Allied forces would not be passive, they could change a convoy route because of your presence, send escorts to search for you, sinking of capital ship could change the balance in region, ...etc...etc.
It should be more simulation than SH3.
It seems - they know very well their job.

(Still it would be "scalable" so light-players could simplify things to have more fun in game - instead of sweating in hardcore sim)

I personally like their resolute effort to improve every visual aspect of sea and scenery - compared to SH4... (many deatils)

That's enough Adriatico, get lost to bad...
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