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#91 | |
Hellas
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![]() if you want any help with images i can give a shot for you if you like (i have never 'messed' with menu_ini of sh4 so i am not in position to offer help at this) nice that you will include the u-jagd tools !! ![]() of course you can count on me as a tester ps: a question for you and Carotio : do you believe that this idea for the tdc toggle button can work also in my dragable tdc panel for sh3 ??
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#92 |
Mr. Bad Wolf
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No idea. I have not worked on the menu_1024 file for about 1½ year, so I have to get back "into it" again. But maybe. Only one way to find out. To try it out...
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#93 | |
Hellas
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anyway, for sure i will give it a try! thank you for 'sharing' with us your 'discovery'
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#94 |
The Old Man
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Well.... did you just say dragable tdc? Is it placed in the G3F page? If so, then you only need to add a button (or a checkbox) item and link it in the commands_en.cfg file. However you'll hit the same problem as I did. You'll need to make sure that no other item in the game can toggle the autoupdate because the graphic will no longer be linked to the correct status (just hide the button on the attack map). If it's not in the G3F screen, then yes you'll need to emulate it as a dial, and yes, you'll still have that problem.
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#95 | |
Hellas
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yes, the tdc is placed on g3f but this can be changed easily if problem is there my question is if a dragable button can work with this idea
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#96 |
The Old Man
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You can't have a draggable button. To drag it you must click it
![]() Let me see. You have a draggable item that also needs to control other items... So the draggable item must be the parent of all the other items. But you must still be able to click the other items, which becomes impossible since they're all "beneath" the parent. SO. 1.Make a big menu group as big as the screen 2.Make a Static Bmp Array item (or a Button). It must be draggable, so it needs to be BmpState=1, Needsfocus=true, Drag=true. This item will be your "handle" so put in a suggestive image. 3.Make another group and parent it to the "handle". But they must not intersect (ok they can intersect, but the part that intersects will move the tdc, you can't click "through" it). 4.Insert all the other items, including your autotdc button in the group you made at step 3. In this way, you can only move the tdc if you click on the handle (so it becomes impossible to move the handle offscreen on the handle side, similar to how the notepad hides in SH4). I suggest you place the handle below the TDC so you can move it anywhere left to right and hide it at the top of the screen. To set the initial position of the TDC on the screen, you need to move the group at step 1 (easier to move than the handle). To move the TDC in relation to the handle, you only need to move the group at step 3. That should make it easy to place for you. Last edited by karamazovnew; 10-07-09 at 07:21 PM. |
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#97 | |
Hellas
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oh....yes!! ![]() looks brilliant Karamazovnew !!! i will try it ASAP !! THANK YOU VERY MUCH !!!! ![]() ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#98 |
The Old Man
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Boy I sure took my sweet time
![]() ![]() Download link for : http://www.filefront.com/14726049/KiUB_alpha_1.0.zip ![]() This mod will transform the notepad on the Attack Periscope into DIAL NIRVANA ![]() ![]() ![]() ![]() You can integrate this into any mod you want, but please remember that it's not yet finished. This mod contains 2 very important files, menu_1024_768.ini and dials.cfg that are only compatible with the latest OMEGU. I've named everything on the AP page but all you need to do to adapt it to vanilla is copy the entire G26 section and paste it over your file, then delete all of FLB Sale's items since you won't have some files needed (don't worry they are the last items in the page, and clearly marked, you won't need to renumber anything). Then paste all my dials onto your dials.cfg file and renumber them correctly. If you can't manage that, you'll have to wait for the final version. I'll make one for each major interface (RFB,TMO,Vanilla) if requested. However I hope to make this good enough for Lurker to integrate it into his mod so I don't need to update it on every change ![]() I had expected the torpedo panel to be ready now but an ugly cold and bronchitis combination prevented me from doing much work. Next alpha version will be up at the end of next week, I hope ![]() Last edited by karamazovnew; 10-15-09 at 06:40 AM. |
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#99 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Lurker |
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#100 |
Pacific Aces Dev Team
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Looks excellent, downloading now
![]() One "realism" suggestion: In the real TDC the light that indicated wether it was set to autoupdate with the movement of the scope/uzo or free from them and able to receive manual inputs in the dials was BLUE, and it was lit when the TDC was NOT coupled to the scope/uzo, i.e. when it accepted manual input on the dials. When coupled to scope/uzo, the light was off. Oh, and I liked the original Papenberg (periscope level indicator) better than this new one, as it matched the pictures from real U-Boats I've seen. It's a matter of personal taste, though ![]()
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One day I will return to sea ... |
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#101 |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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Oh Lawdy Sweet Jebus !
![]() This one gotta be seen in game. |
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#102 | |
The Old Man
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![]() About the colors of the autoupdate, will do, but for now, you can photoshop the thing in TDC_parts.tga. It's the 2 bulbs at the bottom of the immage, one in each corner (not the ones at the top right of the image). Desaturate the left one and change the hue on the other. |
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#103 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#104 | |
Hellas
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![]() (i would like it even darker ....but thats ok...tastes...) .i haven't test it yet...(only played around a little bit with it) but it will be for sure the 'MUST' mod for u-boats when it finished!! definetely a mod that puts u-boats to a higher level....congratulations sir ! ![]()
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#105 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Thank you! Take care of that bronchitis.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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