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Old 07-31-05, 05:34 AM   #11
Manuel Ortega
Sailor man
 
Join Date: Jul 2002
Location: Alicante - Spain
Posts: 48
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Quote:
Originally Posted by Jungman
Plus the fog water was made more opaque. Those changes can be done to the users taste. A faster moving fly camera is also included.
I increased the underwater fog to a more realistic one (it's a little mod that I did a couple of weeks ago). Sure that people that wants realism at surface visibility also wants realism when underwater.
The fly camera that I plan to include in the final version is the default game camera. In the beta version I installed the amazing FreeCamPro from CCIP in order to have a faster camera and unlimited height for testing purposes.
CCIP, with a little of coordination, both mods can be easily compatible because yours is 'a must be'.

Regarding crew ability to spot a ship, I prefer to keep player and crew opportunities equally. I realize in one of the tests that when there is heavy fog, the ship appears in sight at about 600 m. In those situations you already know where the ship is (by hydrophone) and you are waiting for the ship to appear in the fog in a few moments. I found a silly situation when the ship was entirely on sight for 10-15 seconds and my crew hasn't spotted it yet :P loosing time to shoot if the player doesn't use manual TDC (the locking tool doesn't shows until crew has detected it). So I matched it and both player and crew should spot ships at the same time.

@sergbuto, fps rate will decrease near ports mostly. In my case, with an old AMD 1700 XP with 768 MB RAM and a RADEON 9600, I get about 12 fps in the most adverse situations, and keeps above 25-30 in high seas. Not too much differences with game default values, when I had about 13-15 fps in port.
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