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Old 10-04-09, 03:46 PM   #1
Donkey-Shot
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Originally Posted by Sailor Steve View Post
I think part of the aversion to such a system is the point made that the captain of a ship really doesn't do anything except be the captain. Many people complained that they couldn't control the dive planes in SH2, and when they were given that control multiplay went all to pieces. The subs were swooping up to periscope depth with a precision only found in aircraft, firing their torpedoes and diving again before the escorts even knew what was happening.

No, captains didn't have keyboards either, but the keyboard doesn't let you control the sub - only give orders. My objection wouldn't be to the manner of control, but to having too much control in and of itself.
I understand your point Sailor Steve. But you're asuming that everybody who buys it is a hardcore subsimmer that would pull up his nose at anything that might be considered a cheat or unrealistic. I love high realism, but I'm also a higly pragmatic person. I don't want to waste time pressing long keypress combination or a half dozen mouse clicks to get something done.

My request would simply be this: make SH5 recognize axis.
Besides, you can't program it to something that isn't in the game.
If there is no keyboardcommand to control the dive planes, you can't program any HOTAS axis to control it.

But I see no objection of having the -option- to use it.
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Old 10-04-09, 03:55 PM   #2
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Originally Posted by Donkey-Shot View Post
I understand your point Sailor Steve. But you're asuming that everybody who buys it is a hardcore subsimmer that would pull up his nose at anything that might be considered a cheat or unrealistic. I love high realism, but I'm also a higly pragmatic person. I don't want to waste time pressing long keypress combination or a half dozen mouse clicks to get something done.

My request would simply be this: make SH5 recognize axis.
Besides, you can't program it to something that isn't in the game.
If there is no keyboardcommand to control the dive planes, you can't program any HOTAS axis to control it.

But I see no objection of having the -option- to use it.
i think most here would agree with this post.

i also think many here would agree that you... and perhaps half a dozen other people would get any use of it.
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Old 10-05-09, 04:42 PM   #3
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i think most here would agree with this post.
As do I. If it's a simple thing to program I'm all for every possible option. If it's difficult then I say things like I did in my previous post.
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Old 10-12-09, 07:45 AM   #4
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It would be great to have [even optional] manual helm controls rigged for this. I have a Saitek X-52 HOTAS for Wing Commander games and would love an excuse to use it in SH:V.

However, it may not be neccessary. All HOTASs (I would imagine all advanced joysticks, like advanced mice) are thoroughly programmable even to the level of haiving the various axes spilttable into ranges to press certain buttons. So you'll always get a minimum applicability even with no support at all.

The X-52 HOTAS (not sure about others) has a thumb-mouse and full controls for that on the throttle too. So in effect proper support would simply be using that mouse and condensing your keyboard controls onto the HOTAS system. Either way, it would be ace to have it.

As Donkeyshot says, the power of X-52 pro and X-52 HOTAS are so good that only a minimum level of game-side support are needed.

Ah, I just noticed the date of the first post.... sorry for the thread necromancy.
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