SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-02-09, 02:19 PM   #1
scrapser
Captain
 
Join Date: Apr 2002
Posts: 530
Downloads: 12
Uploads: 0
Default

I think this is an interesting discussion. It's funny how improvements in sims and games have unexpected consequences. When I first played MicroProse's "Silent Service" on my Commodore 64 back in November 1985, I was floored by the realism. The game worked perfectly. All I remember wanting from it was high value targets like aircraft carriers and cruisers. But I was happy to run across a convoy of three oilers, a troop ship and a couple merchants protected by 3 escorts. I played this game for hours each day and for months on end.

Fast forward to today. The sub sims "look" incredibly photo realistic and there's lots of details and a plethora of targets (even in the case of the Atlantic, some high value targets). But the games are never perfect, full of bugs, and something has been lost that was there in the old days. I think what was lost is your imagination.

In the old days, we instinctively "filled in the blanks" with our imagination to make it seem real. But the more built in "realism" that's included, the less your imagination is called upon. If the added realism cannot replace your imagination apples for apples, then the enhancement has failed. It's great to find yourself in a raging storm at sea but if the boat is riding the waves like it's nailed to the sea floor...something is amiss.

I think this needs to be the benchmark of for what enhancements should be included in new sims.
__________________
Gaming Computer Specs:
CM Stacker 930
DFI LP UT X58-T3eH8
i7 920 CPU
TR 120 Extreme HS (lapped)
6 GB OCZ Platinum 1600 (8x175 = 1400)
BFG GTX 295
Silverstone DA1000W PSU
Sony GDM-FW900 24" Wide Screen CRT
WinXP Pro 32-bit
scrapser is offline   Reply With Quote
Old 10-03-09, 02:49 AM   #2
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default

I think a problem is always the complexity of a game's visuals. To compete, it has to look good, but making it look good takes up a large portion of development time. Eventually they run out of time and money, and games are released looking good but technically/mechanically handicapped, not the other way around. Seems it's clear where the focus is for devs (ie. the higher-ups).
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 10-03-09, 07:31 AM   #3
sav112
Gunner
 
Join Date: Oct 2009
Location: Scotland
Posts: 92
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by scrapser View Post
Fast forward to today. The sub sims "look" incredibly photo realistic and there's lots of details and a plethora of targets
In the old days, we instinctively "filled in the blanks" with our imagination to make it seem real. But the more built in "realism" that's included, the less your imagination is called upon.

Me and my best friend played the original Elite that was only lines and black and white on the BBC Model B. I always think it was because at the time we were kids, this ws not a game, we were in space fighting our way from planet to planet, we used to hotseat the game for hours. Played SS as well.

As for bugs sure there was bugs probably, but we did not have forums to bring it to our attention and they were Basic as we were not talking GB we were talking K.

I’m not a Console fan, don’t own one but spent a while playing with my mates seven year old playing COD4 and it blew me away the way it looked on his new Xbox 360. if we dragged the old BBC out and got elite up he’d crack up. Was it better to use our imagination probably but god are they looking great these days.
sav112 is offline   Reply With Quote
Old 10-03-09, 08:00 AM   #4
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

So they can start paying the moderators here.....
Armistead is offline   Reply With Quote
Old 10-03-09, 11:39 AM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

To the original question: why buy (or even make) another German sim?

My answer is the same as I gave when some folks complained that SH4 was going to be a US fleet boat sim: If they're just making what is basically a glorified add-on, changing the action to a new field, then it's kind of silly to make it in the same field as it was before. On the other hand, if they're making a huge upgrade, the logical place to start is at the beginning of the war, and that was the u-boats. If it sells, hopefully there will be a version involving the fleet boats again. And maybe other navies' subs. And maybe surface escorts.

But first things first. Begin at the beginning. I know I will.

Quote:
Originally Posted by scrapser View Post
I think what was lost is your imagination.

In the old days, we instinctively "filled in the blanks" with our imagination to make it seem real. But the more built in "realism" that's included, the less your imagination is called upon. If the added realism cannot replace your imagination apples for apples, then the enhancement has failed. It's great to find yourself in a raging storm at sea but if the boat is riding the waves like it's nailed to the sea floor...something is amiss.

I think this needs to be the benchmark of for what enhancements should be included in new sims.
Back when I played the original Silent Hunter, every time I picked up a downed airman I tried to imagine what life was like for him, suddenly stuck in an environment he never trained for. I would have imaginary conversations, explaining why the submariners did what they did and trying to give him an estimate of when we'd have him back in his own field.

Silly, but there it is.

@ sav112: WELCOME ABOARD!
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-03-09, 12:20 PM   #6
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 191,002
Downloads: 63
Uploads: 13


Default

Welcome aboard sav112

Elite certainly brings back a lot of fond memories from days long past
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 10-04-09, 01:36 PM   #7
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

You're all light years ahead me. The only uboat game I played before SH3 was Submarine, a board game by Avalon Hill. Up until a few years ago, my only computer experience was picking up and delivering main frame systems. I was completely computer illiterate, and at least 20 years behind the times, until my friend built and gave me my first computer. He, and my kusine, were right. It's a whole new world out there.

My thanks go to them, and many of the people on this forum who have generiousely shared there knowledge and experience.

Mange tak! / Many thanks!
  Reply With Quote
Old 10-04-09, 03:11 PM   #8
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 191,002
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Snestorm View Post
You're all light years ahead me. The only uboat game I played before SH3 was Submarine, a board game by Avalon Hill. Up until a few years ago, my only computer experience was picking up and delivering main frame systems. I was completely computer illiterate, and at least 20 years behind the times, until my friend built and gave me my first computer. He, and my kusine, were right. It's a whole new world out there.

My thanks go to them, and many of the people on this forum who have generiousely shared there knowledge and experience.

Mange tak! / Many thanks!
SINK EM ALL!!
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 10-04-09, 05:44 PM   #9
IanC
Grey Wolf
 
Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
Default

Why buy SH5? One reaon; U-BOAT LAUNCHED V2 ROCKETS!!!
IanC is offline   Reply With Quote
Old 10-04-09, 05:46 PM   #10
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

now that would be pretty cool.

though it would likely be a suicide mission
__________________
GoldenRivet is offline   Reply With Quote
Old 10-07-09, 04:34 PM   #11
Akula4745
Convicted Ship Killer
 
Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
Default

Quote:
Originally Posted by IanC View Post
Why buy SH5? One reaon; U-BOAT LAUNCHED V2 ROCKETS!!!
Now that sounds interesting!!!
__________________
Akula4745



"If you sit by the river long enough... the body of your enemy will float by -- SunTzu"
Akula4745 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.