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Old 09-30-09, 03:15 PM   #1
goldorak
Admiral
 
Join Date: Apr 2005
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Ok first things first. If a contact is evading you sure as hell don't want to waste time doing a tma on him during this phase.
Lets suppose you had a correct tma, and the moment you launch a torpedo he goes evasive.
Now you know what his position, speed and course is at this moment, mark it on the navmap.
Then go in the sonar station and look wether the contact has launched countermeasures. If yes mark them with a tracker. Countermeasures don't move so with 2 bearing lines you'll get the position of the cm and therefore a very precise estimate on where your prey is.
Next, go to the broadband and search for the contact. Look at what the track is doing. If his bearing line goes in one direction and then goes in the opposite direction he has inverted course.
Next, you have uuvs use them. If the contact is near a uuv can be really handy.
Last if everything else fails use active sonar. Ping the hell out of him and steer the torpedos his way. Don't give him time to react. Be sure to place yourself on a lag course before initiating an attack.
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Old 09-30-09, 04:03 PM   #2
NFunky
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OKAY! Good **** man, thanks alot. Good to see this forum isn't completely useless.
I've got a few questions. First, can you detect active decoys on narrowband? The bearing to contact gets way too cluttered to on broadband for tracking of any one contact. If the target began evading immediately, it would actually be easier, but by the time he does start to evade, my torpedoes are on the same bearing and blanking him out on BB. Second, how do you tell using just sonar whether the contact is closing or opening course. This information has proven very important as sometimes the AI does seem to travel at high speed on a closing course even though this doesn't seem like a logical evasion pattern. One time he did manage to slip right past my torpedo while it was snaking in the opposite direction. Finally, how do you effectively use active? I can get range by listening for when the ping return happens, but unless the target is closer than about 4000m I can't see him at all on the screen.

By the way, in case this info is relevant, I am using a fully up to date RA mod (1.0 with all patches) on DW 1.04. I've been driving either the Akula or Lada and firing UGSTs.
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